Personal construction robots now prioritize building and deconstructing entities closest to the player. This change makes a player twice as fast at building and deconstructing with the exact same equipment setup. This mod is a complete rework of similar existing mods and offers a massive performance increase. A shortcut is available to toggle the mod, and the maximum construction area can be limited in the settings. Should work with other mods adding new personal roboports.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 2.0.0
Date: 01.11.2026
Changes:
- completely reworked the construction-area grow, shrink, and stay algorithm.
- added an anti-oscillation floor so the construction area locks onto the edge of work instead of bouncing back and forth between too big and too small.
- added player movement tracking so the construction area adapts faster while walking, running, or flying and unlocks shrinking as you move into new work.
- normalized grow and shrink speeds across robot counts so small and large equipment setups feel equally balanced and responsive.
- improved charging handling so robots pausing to recharge do not cause false area expansion or shrinking.
- optimized equipment swapping to skip replacing roboports when their target radius has not changed.
- cleaned up and simplified the control script by removing redundant state variables, unused calculations, and duplicate event handlers.
Version: 1.0.8
Date: 01.11.2026
Changes:
- added a map setting to prepare for uninstallation. While it is on, custom roboports are restored to the original equipment so the mod can be removed without deleting them.
Version: 1.0.7
Date: 30.10.2026
Changes:
- ported the mod to Factorio 2.1
- changed shortcut order
- shortcut now defaults to ON after game start or after a new player joins (also works when adding the mod later to a save)
Version: 1.0.6
Date: 12.09.2026
Changes:
- added a setting to change the minimum construction area.
- tweaked some variables to improve user experience.
Version: 1.0.5
Date: 19.04.2026
Changes:
- fixed a bug that caused the mod to completly ignore equipment QUALITY and reverted to normal.
now the mod correctly swaps equipment, keeping the original quality consistent.
Version: 1.0.4
Date: 08.04.2026
Changes:
- reimplemented debugging visuals.
- roboport variants are now created in the data-final-fixes stage.
(compatibility with mods that add personal roboports in data or data-updates)
Version: 1.0.3
Date: 01.04.2026
Changes:
- Added the changelog.txt