Roboport Ghosts to logistic network

by Hermios

This mod allows a roboport to insert ghosts in its range to the logistic network

5 months ago
1.1
68
Logistics Logistic network

Changelog

Version: 1.0.13
Date: 05-07-2024
  Minor Features
    - [Implement entities to upgrade](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/35)
    - [Implement landfill](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/36)
Version: 1.0.12
Date: 30-06-2024
  Minor Features
    - [Impossible to apply a blueprint of a roboport on an existing roboport](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/32)
    - [Cliff explosives are not propagated](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/33)
Version: 1.0.11
Date: 02-04-2024
  Bugfixes
    - [Only one ghost is sent](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/30)
  Major Features
    - [Add requests for modules](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/31)
Version: 1.0.10
Date: 26-02-2024
  Bugfixes
    - [Crash when creating ghost rails](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/27)
Version: 1.0.9
Date: 26-02-2024
  Bugfixes
    - [in a new game, no ghost is recognized](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/23)
    - [Ghosts are delivered as positiv signals (+1)](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/24)
Version: 1.0.8
Date: 09-02-2024
  Info
    - [wrong dependancy to base (Is > instead of >=)](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/21)
Version: 1.0.7
Date: 27-01-2024
  Bugfixes
    - [if an entity which doesn't have ghost is destroyed, it generates a crash](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/18)
Version: 1.0.6
Date: 27-01-2024
  Bugfixes
    - [if an entity which doesn't have ghost is destroyed, it generates a crash](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/18)
Version: 1.0.5
Date: 27-01-2024
  Bugfixes
    - [Crash when setting an entity near an existing robport, after installing the mod](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/16)
Version: 1.0.4
Date: 27-01-2024
  Bugfixes
    - [Call to framework not updated](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/14)
    - [Migration call on_built for existing roboports](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/15)
Version: 1.0.3
Date: 27-01-2024
  Bugfixes
    - [error while loading issues](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/11)
Version: 1.0.2
Date: 27-01-2024
  Optimizations
    - [Set count of Ghosts as negative](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/9)
Version: 1.0.1
Date: 27-01-2024
  Changes
    - [Update to adapt to the new dependancies structure](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/7)
Version: 1.0.0
Date: 16-01-2024
  Major Features
    - [Update to Factorio 1,1](https://api.github.com/repos/Hermios/Roboport_Ghosts_to_logistic_network/issues/2)
Version: 0.2.1
Date: 16-01-2024
Improvements:
	- Create changelog file
Changes:
	- Require HermiosLibs
0.2.0
Update:
	-Compatible with 0.17
	- Compatible with current saved games: When opening the Gui of a roboport which doesn't have the function, this one is automatically added. It is then required to check the activation to make it work.

Fix: 
	- Blueprint can be used
	- Copy of properties for a roboport

Improvements: 
	- Option to activate/deactivate the function for each roboport.(If deactivated, improves UPS latency). By default, it is deactivated
	- Frequency of chek reduced for a better UPS Latency. Configurable in the options
0.1.2
Fix:
	- critical bugs