I was trying to reverse engineer Solid Fuel, to try and get blue science early and easy(At least, to allow me to immediately start researching techs that need it while I set up proper production).
Nothing seemed to be happening, until I eventually got an error, but there's also another one I get whenever I tried removing the lab(while the solid fuel was in the input, if that makes a difference).
I get this error when I tried deconstructing the lab.
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The mod Reverse Engineering Lab (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Reverse-Engineering::on_player_mined_entity (ID 68)
Invalid ItemID: expected LuaItemPrototype, LuaItemStack, LuaItem or string.
stack traceback:
[C]: in function 'insert'
Reverse-Engineering/script/revlab.lua:68: in function 'safe_destroy_chest'
Reverse-Engineering/script/revlab.lua:83: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>
And this error happens after some time.
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The mod Reverse Engineering Lab (2.0.0) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event Reverse-Engineering::on_tick (ID 0)
LuaGameScript doesn't contain key pollution_statistics.
stack traceback:
[C]: in function 'index'
__Reverse-Engineering/script/revlab.lua:221: in function 'process_a_lab'
Reverse-Engineering/script/revlab.lua:243: in function 'handler'
core/lualib/event_handler.lua:47: in function <core/lualib/event_handler.lua:45>
I have quite a few mods, but the only relevant ones(that show up in the UI), are Mining Drones, and Combat Overhaul.
I'll try stopping the input of solid fuel, and see if it makes it to autosave 3(it managed to autosave twice before the error popped up).