Repair Turret 2

by tiko13

A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)

Content
29 days ago
2.0
1.43K
Logistics Logistic network

g Is there a Way to optimize my Settings for this Mod?

7 days ago

I use your Mod in combination with the Angels Pack. I Love how i can build with this towers without the need for Robots. But i have a performance issue. In the overview in F4/F5 its use 3-12 Ticks (dont now the unit), and i cant realy enjoy my working Towers. Is there something i can do to help Perfomance comeback? Robot charging is disabled, Repari Range on 32. I Hide the Paths, have none Effects for Cronstruction or Deconstruction and dosnt allow multiple actions. Maybe you have some tipps for me?

PS: i upgrades from Repair Turrets 1 to your version a few day back.

7 days ago

Hey, is the issue only during building//demolition? If you are experiencing any slowdowns it should really only happen during very big construction jobs - if you have many many many turrets (thousands), try using the Advanced turret instead with less overlap, it should be much better

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