A fork of Klonan's Repair Turret mod. It aims for repair turrets to be a complete replacement of construction bots (Logistic over time as well)
Mods introducing new content into the game.
Version: 1.1.6
Date: 19. 02. 2026
Changes:
- Added compatibility for non-space age for advanced turrets
Version: 1.1.5
Date: 19. 02. 2026
Changes:
- Added compatibility with mods which remove quantum processor (ignores it)
Bugfixes:
- Fixed a bug when deleting chests with more than 200 slots occupied (AAI warehouses etc.)
Version: 1.1.4
Date: 18. 02. 2026
Major Features:
- Advanced turret! The Advanced turret has come to your aid in huge construction project:
- double construction and deconstruction range, quadrupled for power items and turrets themselves. This means turrets don't have to overlap their construction range, which frees up some UPS, allowing less turrets to be constructed.
- MASSIVE speed increase - the advanced turret can build at ridiculous speeds - intended for large blueprints
- Optimized for large blueprints - per-tick updates, lower throttling - harder on UPS during builds, but idle UPS is now pretty much zero, meaning turrets can stay as part of megabases (hopefully)
Changes:
- Inventory logic now uses network functions instead of direct inventory manipulation - this has surprisingly increased UPS as well as improved interactions with other logistic mods
Bugfixes:
- Fixed a bug where many overlapping turrets would sometimes halt construction completely
Version: 1.1.3
Date: 11. 02. 2026
Minor Features:
- Added a setting to disable construction beam effect
- Added a setting to change deconstruction effect to a beam (easier on rendering), or disable it entirely
Changes:
- Reduced recalculation overhead when building/deconstructing huge blueprints, improving UPS and making turrets spend less time idle
- Cliff explosives usage is now identical with base game (1.5 tile radius of explosion)
Version: 1.1.2
Date: 11. 02. 2026
Bugfixes:
- Fixed a bug where items placed on ground would not get removed due to no space in logistic storage, but the deletion marker would.
Minor Features:
- Turrets now natively support cliff destroying (requires cliff explosive research and the explosives themselves in turret's logistic network)
Version: 1.1.1
Date: 11. 02. 2026
Changes:
- Updated the /rt_rescan command to flush all queues and tables instead of just per-turret data
Version: 1.1.0
Date: 11. 02. 2026
Major Features:
- Priority system: The turrets will now attempt to first construct power items, roboports and themselves, then rail network, and then everything else. Same is true with deconstruction in reverse
- Self-entity scan - turrets will now not sit idle waiting for entity queue, and will proactively search for ghost placement
- Manual ghost placement should now bypass construction queue of big blueprints, building manually placed items with higher priority
- Entities and tiles are now evaluated separately, with tiles having much slower processing rate to save UPS on large builds (Exception are tiles beneath entities such as landfill etc)
Minor Features:
- Added a setting to toggle multi-placement in a single update (turning it off will make turrets slower at the benefit of increased UPS)
Changes:
- Removed the turret/bot priority option, the turret will now always attempt to build an entity if it can
Bugfixes:
- Turrets can now place signals on elevated rails
- Turrets will now (hopefully) not sit idle when managing big construction/deconstruction
Version: 1.0.4
Date: 09. 02. 2026
Minor Features:
- Added a setting (default disabled) to enable robot charging (can have some UPS impact in giant bases with thousands of turrets)
- Added adjustable charging slots (up to 8), and adjustable charging rate
Changes:
- Greatly increased energy buffer size, turret can now work for much longer before throttling, but charging it fully takes a long time
Version: 1.0.3
Date: 08. 02. 2026
Bugfixes:
- Fixed a bug where the turret would deconstruct landfill if it didn't have a space to put the deconstructed item into
- Fixed a rare crash when Prioritize turrets over bots was turned off
Version: 1.0.2
Date: 29. 01. 2026
Info:
- Updated changelog formatting
Version: 1.0.1
Date: 29. 01. 2026
Compatibility:
- Added migration to support direct replacing of original mod (delete original and install this one)
Bugfixes:
- Fixed a bug preventing game start on fresh install
Version: 1.0.0
Date: 28. 01. 2026
Major Features:
- Initial release