Repair Turret

by Klonan

Adds Repair Turrets

Content
1 year, 2 months ago
0.17 - 1.1
84.4K
Combat Logistic network

g Unable to remove roads with construction update

3 years ago

I don't know if it's intended that the repair turrets can't place roads (or any tiles for that matter) from your transport drones mod. if it is, could you change it so that turrets don't attempt to deconstruct the roads and subsequently fail and delete the deconstruction request so that the construction bots can do their job instead of just cancelling their action?
Or maybe just enable the turrets being able to just do that. Either solution is fine for me.

Here is a small test scenario: https://1drv.ms/u/s!AlduFs-osXHvjDIlN0m3Abfrcopp?e=9PJsR4

3 years ago

Yeah, any tile doesn't remove. I was trying to remove hazard concrete, it puts the deconstruction x on it, the turret clears the x, but doesn't remove the tile. As a result, my robots cant clear it either

3 years ago
(updated 3 years ago)

I can confirm that tiles cannot be removed, even though the repair turret remove animation happens: https://www.dropbox.com/s/bmly1b7d80hhnvk/tile-removal.mp4?dl=0 Personal robots can still remove tile.

3 years ago

+1

Personal robots can still remove tile.

maybe they could, but most of the time they won't since towers, construction drones and construction bots race each other, and "instant zapping" mostly wins because it is fastest, even if it then fails ...

3 years ago

Agreed. It was a statement that general, automated tile removal is not broken.

3 years ago

fixed it

New response