Realistic Reactors deprecated


Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

Content
1 year, 4 months ago
0.16 - 1.1
23.6K
Power

g Crash Report

7 days ago
(updated 6 days ago)

Had this come up all of a sudden while playing with Space Exploration (idk if relevant) and the issue persisted after reloading.
I was in the process of deconstructing some reactor setups, but this was well after the Reactors themselves had been removed.
Also occurs after changing the Calculation type and re-enabling the vanilla reactor.
Playing on 1.1 btw

Notice
The mod Realistic Reactors (3.1.5) caused a non-recoverable error. Please report this error to the mod author.
Error while running event RealisticReactors::on_robot_pre_mined (ID 15) LuaEntity API call when LuaEntity was invalid.
stack traceback:
[C]: in function'index'
__RealisticReactors
/scripts/heat/math.lua:48: in function
'calculate_score'
RealisticReactors__/scripts/heat/math.lua:59: in function
RealisticReactors__/scripts/heat/math.lua:52>
(...tail calls...)
RealisticReactors/scripts/heat/math.lua:271: in function 'callback' RealisticReactors/scripts/heat/math.lua:211: in function
'neighbour_cells'
RealisticReactors/scripts/heat/math.lua:265: in function
'inside_linked_entities'
RealisticReactors/scripts/heat/math.lua:315: in function
'get_linked_entities'
RealisticReactors/scripts/heat/network.lua:307: in function
'split_heat_network_cell'
RealisticReactors/scripts/heat/network.lua:526: in function
'remove_entity_from_network_cell'
RealisticReactors/scripts/heat/network.lua:627: in function
'remove_heat_pipe'
RealisticReactors/scripts/events/destruct.lua:56: in function
'on_heatpipe_removed'
RealisticReactors/scripts/events/destruct.lua:119: in function
'entity'
_RealisticReactors__/control.lua:61: in function _RealisticReactors__/control.lua:59>
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Update: Shortening the time between Autosaves seems to have fixed it

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