Realistic Reactors


Add realistic nuclear reactors including a breeder reactor type and cooling tower. The reactors must be controlled through integrated circuit interface signals. The thermal energy output is dynamic and depends on reactor core temperature. The reactors require sophisticated designs of their cooling system and heat-pipe network. If the operational conditions aren't met then a reactor core meltdown with dangerous consequences occurs

Content
8 months ago
0.16 - 1.1
23.5K
Power

Changelog

Version: 3.1.5
Date: 2024.04.15
  Bugfixes:
    - fixed error during mod migration phase
Version: 3.1.4
Date: 2022.05.22
  Changes:
    - cleaned up heat network merge algorithm code
    - improved debug functions
    - updated readme.md
  Bugfixes:
    - fixed merging heat networks when placing reactors at chunk borders
    - fixed changelog Locale wording
  Locale:
    - updated russian translation, big thanks to  Gesugao-san
Version: 3.1.3
Date: 2022.04.24
  Bugfixes:
    - fixed sarcophagus recipe remained disabled after research
    - fixed exception if cell was empty in get_entity_neighbour_cells at scripts/heat/math.lua:332
  Locale:
    - added korean translation, big thanks to x2605
Version: 3.1.2
Date: 2021.08.20
  Bugfixes:
    - fix settings localizations
    - fix error due to missing setting name
    - fix sarcophagus entity picture statement
    - remove unused code
  Locale:
    - update english tips and tricks
    - update settings descriptions
  License:
    - update license.txt
Version: 3.1.1
Date: 2021.08.17
  Bugfixes:
    - fix specific heat of heat buffer of reactor
Version: 3.1.0
Date: 2021.08.14
  Info:
    - revived meltdown explosion map setting
    - atomic bombs from True-Nukes need to be enabled if alternate meltdown explosion setting is used
  Features:
    - meltdown explosion compatibility with True-Nukes and PlutoniumEnergy
    - cooling tower lights
  Changes:
    - rm tint from breeder
  Bugfixes:
    - fix crash on surface deleted
    - fix removing non-empty reactors with robots
    - fix reactors running forever when burnt result is full
    - fix missing mod interface script_raised_revive event
    - fix heat buffer connections; hack limit of 200 using big-data-string mod
    - fix mod setting namespace
    - fix lighting & masking
    - cleanup textures
Version: 3.0.0
Date: 2021.01.29
  Info:
    - code rewrite, cleanup
    - saves with the 2.x version will be converted
    - saves with the 3.x version aren't backward compatible! Test carefully.
    - unlimited heat-pipe network size
    - no periodic heat-pipe checks anymore
    - meltdown explosion fixed to regular
    - fallout mode fixed to clouds and radioactivity
    - meltdown mode fixed to ruin with sarcophagus
    - manual neighbor check removed due to heat-network optimizations
    - periodic neighbor check removed due to heat-network optimizations
  Bugfixes:
    - blueprinting fixes
    - bot and pipette placement fixes
    - consistent event handling
    - sarcophagus fits over adjacent reactor ruins
    - tons of code and logic fixes
    - code reorder, modularization
    - heat-network rewrite, new logic with clustered A* pathfinder
    - underground heat-pipe support removed, now handled through event system
    - hack to get heat buffer connections from prototype
    - deterministic runtime behavior
    - remove rr-interface calls, except for debugging
    - add readme.md
    - fix tofu in changelog.txt
  Locale:
    - update english translation
    - add german translation
    - update russian translation
  Graphics:
    - cleanup unused files
    - remove nuclear explosion
Version: 2.20.0
Date: 2020.12.26
  Changes:
    - included a few (hopefully) helpful entries in the tips and tricks
Version: 2.19.1
Date: 2020.12.25
  Bugfixes:
    - fixed error in GUI 
  Changes:
    - reactor cannot be started / stopped from GUI anymore
Version: 2.19.0
Date: 2020.12.23
  Info:
    - compatibility with Factorio version 1.1
    - BACKUP YOUR SAVEGAME BEFORE OVERWRITING IT !