Realistic Fusion Power Port


Adds a new way to make energy through nuclear fusion. A ported version of Romner_set's Realistic Fusion Power mod to Factorio 2.0

Content
3 months ago
2.0
484
Power
Owner:
Durikkan
Source:
N/A
Homepage:
https://mods.factorio.com/mod/Realist...
License:
The Unlicense (Public Domain)
Created:
3 months ago
Latest Version:
1.9.0 (3 months ago)
Factorio version:
2.0
Downloaded by:
484 users

This is a port of Romner_set's mod of the same name to run on Factorio 2.0 with minimal changes to balance or gameplay. Also to make it clear it's the latest public version ported to Factorio 2.0, and is not the Realistic Fusion 2.0 that was in development at one point and left in a fairly incomplete state.

Seeing it was abandoned I decided to port it to 2.0 since I enjoyed it and wanted to be able to use it with the modern version. I'll probably do some bug-fixing if any come up and probably try to make sure the optional dependencies work when they're ported to 2.0, but I'm not intending to continue this mod from where it was or try to adapt it to take advantage of space age (You can use it with it, but there's no changes to the mod itself for it, also certain buildings in this mod get insanely overpowered with quality but it's up to you whether you use it on them or not). I don't think I could do the mod justice as I'd probably have to do a lot of research to try and keep up the realistic feel, or compare to the spectacle that was teased of Realistic fusion power 2.0. I also have no plans to port Realistic Fusion Weapons, but perhaps someone else will.

I basically added some quality of life things, like circuit connections to be better able to control the fusion reactors and plasma heaters (and everything else except the things using generator prototypes you can't connect circuits to). There was support for German, Spanish and Chinese languages, and I needed to make actual recipe names due to engine changes so the ones in the other languages might not be great, but I have no way of knowing, but everything else should be as good as it was before, but I have no idea what the quality of the translations is.

My recommendation is to play it with a science multiplier of less than one unless you're planning on building a mega base.

If someone wants to continue development they are more than welcome to, I just wanted to throw this down to make it more accessible. The license is pretty loose, but there are some directories with graphical assets under a different license, see the relevant files for details.

From here is just Romner_set's original description :


Are you tired of using outdated, weak sources of electricity such as fossil fuel, solar or nuclear fission?
Do you need a lot of energy without dropping to 1 UPS?
Do you have way too much science and are tired of researching infinite technologies over and over again?
Do you want to build a megabase without solar panels?
Do you think solar panels are stupid? I do. You just plop them down with some accumulators and they make energy. Where's the fun in that?

If you answered yes to any of these questions, then let me introduce you to a new, revolutionary source of power...

Nuclear Fusion!
Featuring...

Deuterium (basic fuel) extracted from water, so no need to mine anything! [advanced extraction chain was added in 1.1, both versions in pictures]
A heater that can heat gases to temperatures several times higher than the core of an average star (including Old Earth's, Vea's and Nauvis' suns)!
Magnetic confinement pipes for moving plasma without causing millions of credits in damages of testing equipment after Jon has the bright idea to use iron pipes to move tens of millions of degrees hot plasma. I thought you weren't that stupid, Jon. You have studied for 20 standard years to get your particle physics degree, Jon. Iron pipes can't withstand millions of degrees, Jon.
A fusion reactor where the fusion happens!
Tritium and Helium-3 breeding from the D-D (Deuterium-Deuterium) reactions!
D-T (Deuterium-Tritium) fusion, which needs lower temperatures than D-D and makes more heat!
High capacity heat exchanger and turbine, because otherwise way too many would be needed for D-T! [toggleable through mod setting]
Aneutronic (He3-He3) fusion which allows direct conversion of energy to electricity (no need to use heat exchangers and turbines)!
A direct energy converter to directly convert energy made from aneutronic fusion reactions to electricity!
D-He3 aneutronic fusion which produces more energy using the same amount of helium-3 and needs much lower temperatures than He3-He3!
Efficiency upgrades to both fusion and heating, these make the tech tree look way more complex than it really is.
Mostly vanilla friendly and awesome looking graphics made by YuokiTani and PreLeyZero (plus some recolored graphics from here)
Very high energy density, even compared to nuclear fission!
So much damn science required to make it work. Seriously, total you will need over 1 million of each pack. [adjustable with a mod setting]
[WIP] Antimatter power. Just in case you need 1500GW for whatever reason, you know.

There's an Alt-F4 post where I talk about the mod in more detail, if you're interested.

Also sorry if this isn't completely realistic, I'm not a physicist or anything—learned all of the stuff on the internet. I already know that neither fusion nor antimatter can really produce energy in the real world (yet), but hey, this is Factorio. And what use would a fusion/antimatter energy mod have if you wouldn't be able to produce any energy with it?

Link to the Original 1.1 Mod