Rampant, fixed


Based on Rampant 1.1.1 (new AI and enemies). - New types of enemies - Works on SA planets, can control biters, demolishers, Gleba units - Can mutate existing nests - Can attack from afar - Improved search for a passage in the defense - Some new mechanics

Content
2 days ago
1.1 - 2.0
44.5K
Enemies

g Biter problem with Lignumis mod

a month ago

Hi. Thanks for keeping this mod alive, I love the extra challenge it provides over the vanilla biters. I think I've encountered a problem with how the mod is working with the Lignumis mod (https://mods.factorio.com/mod/lignumis). I've played with both mods for a while without any issues. However, after the 10 August update, I'm suddenly getting biters on Lignumis that break the balance and are nearly impossible to kill with the low damage defenses available on Lignumis. To my knowledge, Lignumis isn't supposed to have biters, only the moded pentapods. My guess is Rampant is some how overriding the Lignumis mod and causing the biters to spawn. Not sure if there's anything that can be done but figured I'd mention it here just in case.

a month ago

In this case, I will need your save.

a month ago

Here a link to my save. This save is 2-3 minutes before a large biter attach in the north west that leads to a good portion of the base being destroyed.

https://drive.google.com/file/d/1aRPXpukvilxcorzFIZ5D1uBFcIVBqOhP/view?usp=sharing

a month ago

Great. I downloaded the save, I'll try to watch it this week.

25 days ago

I have a similar problem with the mod "Fulgoran enemies" on fulgora, some biters spawned and now they have nests everywhere

16 days ago

Thank you both. The error is fixed
My fixes will not affect the error when, due to the standard expansion of modded biters a standard nest appears - for example, Frost Biters on Aquilo
As for your situation, the standard nests no longer appear. You will have to delete existing nests either through the editor or using the console command.

The update is likely to be released tomorrow

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