To start - I well know realities of deathworld, I even played overloaded deathworld on desert with 30% biters price. I also played some rapant games (though I never played as long as today). Today I got annoyed, because biters don't seem to care in the slightest about amount of pollution that I'm producing. They tripled or even quadripled in numbers after I stopped polluting their nests for over one hour. I see in statistics that their nests no longer absorb pollution, so why they keep attacking? Do biters only care about time that passed in save? What if I got map without any oil and I need to approach it slowly?
I know about AI modes and I know about "onslought" or whatever it is called, but they were not absorbing a lot of pollution since a long time, they shouldn't have "points/credits" to create such a ridiculous attack.
Vanilla factorio with 30% biter cost was less ridiculous, cause if you pollute a lot, they will destroy you, but if you slow down, they will slow down too. In gamethrough with this mod (60% biters cost, so even softer than deathworld. I was not going all-in) no matter what I do, they just increase and increase pressure, they never slow down, is that supposed to happen? That's not fun. I got destroyed by map that didn't gave me any oil (I only just found it after bypassing many biter nests) I was playing slowly and reducing pollution, but biters kept increasing pressure all the time, no matter if I research if I don't research, if I polute, if I don't, they don't care. They seem to care only about time passed (and I set biter evolution time factor to 0, I only complain about attack amount not being dependent on pollution, evolution worked fine)
I can not find option to disable biter strength dependent on time. I want it to be dependent mostly on pollution! Player proximity attacks are fine (though annoying, I was unable to explore and search for oil!) siege AI is fine (nice mechanic), but increasing pressure just because x time has passed is ridiculous.
https://imgur.com/a/W4irFNH
Maybe there's option to debug biter "points" stored? I know there's debug of AI-state, but I want to know how many points they have at what moment, because I completely don't understand their behavior in this game and miss-understanding leads to frustration.
I was having fun with difficulty level, it was intense, but then last 2 attacks were just 3 -4 times out of proportion I just completely don't understand their proportion even if considering AI-state when they go "all in"