Antimatter is simple mod allowing for plausible sci-fi solution for power storage on industrial scale. You can now create antimatter-synthesizer and antimatter-fuel-cells for later use in antimatter-chamber (which is basically boiler, with heat created by anihilation)
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
My orginal idea was to disable weapons that are not physical/explosive... Then I added settings to tweak what weapons you want to block. Use default settings for ultimate brute force challenge! Or adjust what weapons you want to ban/keep in your game. Todo list: -tesla turret support... But they depend on destroyer capsules and that's mess. I had no time for that now. -add all weapon systems... Maybe if I will have a lot of time...
Small changes concerning balance, gameplay, or graphics.
This mod modifies recipes and game mechanics in such a way, that game remains challenging even after leaving nauvis. You can't just escape from nauvis and from the active threat that biters pose. Nauvis remains very cruicial for planetary exploration and other planets serve mostly as science-producing hubs and not permament bases. This mod aims mostly at bases of production chains (lava,plant,asteroid recipes), as that was the simplest target to make all items similarly affected by difficulty change.
Small changes concerning balance, gameplay, or graphics.