Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
7 months ago
0.13 - 1.1
113K
Enemies

b Bug Report

a month ago

Got an Error:

Die Mod Rampant (3.3.3) hat einen Fehler verursacht, der nicht behoben werden kann.
Bitte informiere den Autor der Mod über diesen Fehler.

Error while running event Rampant::on_entity_died (ID 4)
Attack target has no health.
stack traceback:
    [C]: in function 'set_multi_command'
    __Rampant__/libs/Squad.lua:931: in function 'retreatUnits'
    __Rampant__/control.lua:519: in function <__Rampant__/control.lua:422>

My Rampant version: 3.3.3
My evolution factor was probably pretty close to the max value.
I didn't add Rampant from the start of the game and use it as a lategame challenge instead.
I'm using following mods together with Rampant:
https://mods.factorio.com/mod/ArmouredBiters (v1.1.9)
https://mods.factorio.com/mod/Lindors-Advanced-Combat (v0.0.1)
https://mods.factorio.com/mod/Lindors-Advanced-Pasting (v0.0.0)
https://mods.factorio.com/mod/Lindors-Advanced-Solar (v0.0.4)

Gamemode is freeplay, game version 1.1.87-0
I was walking with my spidertron to a nearby nest. It attacked it with the EMP weapon. Then the error occured.

I won't upload a savegame. Pretty sure you would've been able to figure it out with the stack traceback alone.

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