Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 2 months ago
0.13 - 1.1
124K
Enemies

i Schalls Alien Loot support

2 years ago

Greets, as per here:
https://mods.factorio.com/mod/SchallAlienLoot/discussion/5e5c811925dff9000d0cdf3b

Schalls Alien Loot doesn't know how to assign the loot tables for the new biters and factions that this mod adds, however it has a remote interface that can be called by rampant to tell it how things should be tiered and as such what drops they should have. Would it be possible to make that call from rampant? That mod FAQ has the code needed that can be copied in here to call for each type and tier of new bug that this mod adds so it 'should' (tm) be fairly simple.

Rampant is still as awesome as ever, giving us quite a ride on our server. 😁

2 years ago
(updated 2 years ago)

The linked code will be added to Rampant in the next version.
Thanks for the information.

2 years ago

You're awesome! We're looking forward! :-)

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