RailPowerSystem

by Hermios

Connect rails to electric and signals circuits, and use electric trains

Content
3 months ago
0.14 - 1.1
837
Transportation

g Changing technology

3 months ago

Thanks for the best electric train mod!
I use a translator

I found it strange that:
1) to research the train you need red and green research packs (you need to add blue ones)
2) to build it you need batteries and electric motors, but there is no dependence on these technologies
3) It turns out that after exploring the train the player cannot build it LOL =)

So I changed a little technology to study and now everything looks nice.

data:extend(
{
{
type = "technology",
name = "rail-power-system",
icon = ""..modname.."/graphics/tech/tech.png",
effects =
{
{
type = "unlock-recipe",
recipe = electric_locomotive
},
{
type = "unlock-recipe",
recipe = railpole_prototype
},
{
type = "unlock-recipe",
recipe = electric_rail
}
},
icon_size = 128,
prerequisites = {"battery", "electric-engine", "chemical-science-pack", "circuit-network", "railway"},
unit =
{
count = 200,
ingredients =
{
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1}
},
time = 15
},
order = "a-d-d",
}
})

3 months ago

Hei,
Thanks for the points. I answer eac (I try):
1- why? (Simple, efficient:) But not very clear!!!!): Why do you think, blue packs would be required?
2- Yes, I know, you're right. Problem is the following: Electric trains need electric motors and batteries, BUT, those appear quite late in the game. And I want to use the rails before, as they let transfer electricity and circuit to outposts (A lot easier than build pylones each 10 tiles, and then connect red and green circuits). So, it's some kind of tricky. The best solution I could suggest, is to divide between the technology for rails, and the one for trains, but it would be weird, wouldn't be? what do you think?
3 Can you give more details/screenshot/scenario? I don't understand this point

Thanks

3 months ago
(updated 3 months ago)

I hadn't thought of rails as a means of energy transfer lol =)
2. Yes I think it's worth splitting it into two technologies and see what happens , I'm willing to write the code for you
3. The player researches the train but can't build it because he doesn't have batteries and electric motors.

I started a new walkthrough and already use your mod but with my “fix” technologies, yes to get to them quite difficult. but I decided not to use the usual trains and immediately start with electric and it worked out for me without problems !

3 months ago

p.s I think it is worth it to change a little description and pictures of your mod, ready to make for you a little beautiful screenshots and write a description.

3 months ago

Hey plumbata
The change is already in, 2 technos now. Enjoy.
As for the screenshot and other visuals, oh my, many thanks if you can do that, I am absolutely terrible with it

3 months ago

All I have to do is gain strength to overcome my laziness.
Don't wait for me but I'll be there soon =)

3 months ago

No problem, lazyness is my superpower too :)

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