none of my active mods has RailPowerSystem as a required dependency
(this was easy to check since i use the ModMyFactory utility which automatically enables all required dependencies, but it didn't enable your mod automatically and thus your mod is not a required dependency)
clarification to the first "One question":
the list of the 6 mods which i should disable was part of the error message by factorio
quite often those are mods which use similar methods, items, or are (partially) based on the same prototypes, but i found that those lists quite often list too many mods and/or that i still get different errors afterwards, but they are a quick start for users to clean up and disable some mods and be abe to start factorio at all.
that's why i did the next two tests, to verify that disabling only your mod was enough to make factorio work (no clearly visible interference between any of the other mods when i disabled only your mod, keeping all others), and to verify that without other mods your mod seems to work properly.
too bad that finding the exact combination of mods that result in the error when they are combined is a bit difficult since i have almost 750 mods downloaded in the mod directory and almost 200 of them enabled :-)
edit: i just tested starting factorio on my steam installation with just exactly those 6 mods that i was told to disable, and i still could start the game. thus the problem is not directly caused by one of them or having this set of mods enabled, but must be some interference between this mod and some unknown subset of my other enabled mods in my normal factorio installation.
btw: i had to do the test on the steam installation since any removal of mods causes me to lose the hotkeys of all disabled mods (problem in vanilla factorio), and with lots of mods i would need half an hour to reconfigure them all when i want to continue on my normal map after disabling and re-enabling most mods.