Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Have been playing for a while, but now every 2-3 seconds, the mod causes about a third of a second stutter, as seen in the debug time detail. As I'm watching, it's showing:
mod-RailLogisticsDispatcher: 0.081/0.000/389.137
Playing on default mod settings - the only thing that's changed recently is we've added rails to other planets (Vulcanus and Fulgora). Any ideas?
I ended up loading up a session in a Visual Studio Code profiler to look at something with my own mod, but discovered the giant lag spikes were due to this mod taking blueprints to implement the interrupts hack.
If anyone else is seeing this problem, turning off the "Save interrupts (hack)" setting in the map menu immediately cleared up this problem for us.