Rail Logistics Dispatcher

by Viidi

Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.

Content
a month ago
1.1 - 2.0
4.36K
Logistics Trains

b [BUG] Issue with Brief Window Display in GUI

2 months ago

Hi Viidi, first of all, thank you for this mod, I really enjoy it! I just have a small issue with the GUI. When I click on the light to configure my provider/requester/depot, a window briefly appears for less than a second before your GUI opens. It's very quick and a little annoying.

Here is a video of the issue: https://www.youtube.com/watch?v=DNfOJ4VNpPs
We are playing on a Dedicated Server, 4 players.

The bug does not occur in your demo save (singleplayer).
If you can fix it, it would be great for my eyes! hahaha

Thanks again!

2 months ago

Ahaha. Looks like I saw girls partying in a gust of wind)))

Of course, I asked what could be done (https://forums.factorio.com/viewtopic.php?f=25&t=125780).
But I think nothing can be done. That's the peculiarities of api.

Tell me, do you use any other mod that replaces the gui of some entity? Is everything ok there?

Thanks for the bug report!

2 months ago

I'm not heavily modded, just some good mods to enhance the experience! I don't think I have a mod that does what you just described.

Mod list: base, elevated-rails, quality, space-age, AsphaltRoadsPatched, Automatic_Train_Painter, Better-Power-Armor-Grid, bobinserters, BottleneckLite, car-finder, CleanFloor, Dectorio, even-distribution, flib, helmod, Hovercrafts, InlaidLampsExtended, Inventory Sensor, ixuClock, kry_stdlib, laser_tanks, manual-inventory-sort, nixie-tubes, PavementDriveAssistContinued, RailLogisticsDispatcher, reverse-factory, Robot256Lib, textplates, underground-pipe-pack, valves, vehicle-wagon-graphics, VehicleSnap, VehicleWagon2, visual_tracers

I’m using the same list of mods when playing on your demo save, and the problem doesn’t occur.
But I tested something else with a friend: I hosted a game on my PC instead of playing on a server, and the bug doesn’t happen when I’m the host. He was the client, so he experienced the bug.

It seems to be an issue for clients only.

New response