Thanks for elaborating on those bugs.
1) Undo is tricky with multiple entities. I'll see if if i can make it work but no promises.
Edit: not possible with current API https://forums.factorio.com/viewtopic.php?f=28&t=70393
2) Going with Wube's definition here: "working as intended so not a bug". ;)
Adding a scripted workaround for inserters placing items into trains before they reach the stop would add a lot of overhead. 2 combinators are all a station design needs to be smart enough to never overload a train and get inserters into that state in the first place, so I see no reason to add a such a workaround.
Would be nice if you where to change your description to make those more clear. Feel free to refer to LTN Manual - Known Issues.