Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Updated for 1.0.x
posted by
stromhurst
3 years ago
|
Announcements |
0
last message by
stromhurst
3 years ago
|
Needs to be Updated to 18
posted by
Cornyne
3 years ago
|
Bugs |
0
last message by
Cornyne
3 years ago
|
Add Bobs Radars?
posted by
nuhll
4 years ago
|
Ideas & suggestions |
1
last message by
nuhll
4 years ago
|
Unable to start with this mod
posted by
TacoBellKat
6 years ago
|
Bugs |
1
last message by
jonatkins
6 years ago
|
Max range 200
posted by
Jimbob6f
6 years ago
|
General |
4
last message by
Anson_AKB
6 years ago
|
Blueprint book will crash game
posted by
Joey2241
6 years ago
|
Bugs |
1
last message by
jonatkins
6 years ago
|
Error while running event on_tick (ID 0) Given item is not a blueprint.
posted by
sondo
7 years ago
|
Bugs |
1
last message by
jonatkins
7 years ago
|
RadarGridGuide/control.lua:71: bad argument #1 to 'pairs' (table expected, got nil)
posted by
sondo
7 years ago
|
Bugs |
1
last message by
jonatkins
7 years ago
|
Pressing ctrl-G doesn't do anything for me
posted by
Jupiter
7 years ago
|
Bugs |
1
last message by
Jupiter
7 years ago
|