Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Great mod thanks!
Can reproduce the above bug by making a blueprint and unchecking entities, or make a blueprint consisting only of tiles.
I was able to fix it by adding the check "if held.get_blueprint_entities() then" after line 70 in control.lua
v0.1.2 should fix that issue