Hi
How's the multiplayer testing going? ;-)
For me I can say that all was working fine and I was able to both play in single player and could transfer my save to my headless server and play in multiplayer mode (or leave it runing so I can play other things!).
Since I updated to 2.0.28 I've not been able to join a muliplayer game after transfering the save (worked fine on 2.0.24)
All works fine on the gaming PC, but if I transfer that save over to the headless server and try to join the game I get :
"Notice
Cannot join. The following mod event handlers are not identical between you and the
server. This indicates that the following mods are not multiplayer (save/ load) safe.
(See the log file for more details):
mod-QuickMapTagTeleport "
Log says :
117.690 Error ClientMultiplayerManager.cpp:1078: mod-QuickMapTagTeleport was not registered for the following events when the map was saved but has registered them as a result of loading: on_tick (ID 0)
117.690 Error ClientMultiplayerManager.cpp:85: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
" + "
mod-QuickMapTagTeleport"
117.690 Info ClientMultiplayerManager.cpp:607: UpdateTick(93348142) changing state from(ConnectedLoadingMap) to(Failed)
Have seen similar issues fixed with a re-save / reload the server but that has not worked for me.
Let me know if there's anything I can do to help fix this.
Kind regards
Urkster