This mod has been deprecated. Please see https://mods.factorio.com/mod/TeleportFavorites
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.72 Date: 2025-05-02 Additions: - Added guards to control.lua #142 and qmtt.lua #130
Version: 0.2.71 Date: 2025-03-06 Additions: - Add ability to turn off messages detailing teleport action
Version: 0.2.7 Date: 2025-02-03 Fixes: - Fix bug where it is possible to attempt a water surface teleport
Version: 0.2.6 Date: 2025-01-30 Notes: - Easy fix to handle playtester upgrades. 0.2.6 was never released into the wild - Play nicer with EditorExtensions - removed interaction when player.character is nil - Order controls settings - Fix bug where trying to remove invalid tags would crash
Version: 0.2.5 Date: 2025-01-27 Updates: - Multiplayer loading errors in cache.lua - Refactor game.players[idx] -> game.get_player(idx), player.surface_index -> player.physical_surface_index - Update dependencies - Code cleanup - Several multiplayer issues. Playtesting
Version: 0.2.4 Date: 2025-01-21 Changes: - Fixed issue with some favorites not displaying icons correctly - Fixed issue where some tags with coords at 0 were being recorded as -0 and causing problems - Disallow favoriting if user has 10 favorites - Implement teleport radius setting
Version: 0.2.3 Date: 2025-01-20 Changes: - Remove ability to use mod's interface on space platforms, removed fave bar when on space platforms - Implemented a possible fix to incompatibility with EditorExtensions mod - Updated REAMDE to better explain what the mod does and does not do
Version: 0.2.2 Date: 2025-01-18 Fixes: - Fix control.on_player_created - Fix cache.lua:166: attempt to index local 'surf' (a nil value) - I could not recreate, but I - added safeguards just in case
Version: 0.2.1 Date: 2025-01-19 Fixes: - Fixed bug where right-click on an empty fave_bar cell was not being handled properly
Version: 0.2.0 Date: 2025-01-18 Changes: - Where to begin? - Added Favorites to the mix - If you don't want to use favorites, you have the ability to turn them off in the mod settings - Removed mod settings that weren't currently being used. I may bring some back - Addressed some multiplayer concerns. I am sure there are more and will focus on them for next release TODO: - multiplayer, multiplayer, multiplayer. - code refactoring - locale
Version: 0.1.2 Date: 2024-12-27 Changes: - Added the concept of favorites to the mod - There is now a favorites bar at the top to hold up to 10 favorite locations per surface - Those locations correspond to ctrl-# activated hotkey - Click on the heart to open/close the favorites bar - To change location of the hotkey, right-click on the favorite and use the arrows to move it - Yes, in this mod, right-clicking is often your friend :) - To move or delete a location, use the stock editor. - When a location is edited or deleted from the stock editor, those changes are reflected in the favorites - Fixed bug when trying to update position on tag update from stock editor TODO: - Edit favorite should allow edit of favorite, icon and delete. (move?) - On teleport, remain in chart view (toggle) ** more research needed - side effects - Raise events for Modified, Added, and Deleted to mod events - Guis should handle ESC key hits properly
Version: 0.1.1 Date: 2024-11-17 Changes: - (fixed) Test for collision conditions other than "tags only". Shouldn't be able to - literally teleport into things anymore. - Update README.md and info.json - Added settings back into the mix. The player can now control the following parameters: - Default tag icon, Default tag text, Snap scale, Teleport radius - Add Teleport Collision Radius setting for upcoming feature changes Todo: - Hot buttons for favorites 0-9 in top gui. Switchable by settings - Ctrl + # for favorites - Editor for favorites
Version: 0.1.0 Date: 2024-10-27 Changes: - NOT TESTED OUTSIDE OF NAUVIS!!!!! - ported code to work with 2.0 - add in teleport functionality to the quick map code - redo some styling - fixed bug affecting how icons were being retrieved (typo: elemets -> elements) Todo: - TODO make this unlockable by technology - make as an option? - TODO test with multiplayer - TODO bug currently allows teleporting into a structure (high wire) - did changing snap fix this? - TODO restyle interface - TODO Add in functionality to have hotkey teleports 0-9? - with ability to list and edit those hotkeys - TODO Make dialog react to enter key? - TODO enable the settings! - TODO more code re-org