This mod has been deprecated. Please see https://mods.factorio.com/mod/TeleportFavorites
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 0.2.72
Date: 2025-05-02
Additions:
- Added guards to control.lua #142 and qmtt.lua #130
Version: 0.2.71
Date: 2025-03-06
Additions:
- Add ability to turn off messages detailing teleport action
Version: 0.2.7
Date: 2025-02-03
Fixes:
- Fix bug where it is possible to attempt a water surface teleport
Version: 0.2.6
Date: 2025-01-30
Notes:
- Easy fix to handle playtester upgrades. 0.2.6 was never released into the wild
- Play nicer with EditorExtensions - removed interaction when player.character is nil
- Order controls settings
- Fix bug where trying to remove invalid tags would crash
Version: 0.2.5
Date: 2025-01-27
Updates:
- Multiplayer loading errors in cache.lua
- Refactor game.players[idx] -> game.get_player(idx), player.surface_index -> player.physical_surface_index
- Update dependencies
- Code cleanup
- Several multiplayer issues. Playtesting
Version: 0.2.4
Date: 2025-01-21
Changes:
- Fixed issue with some favorites not displaying icons correctly
- Fixed issue where some tags with coords at 0 were being recorded as -0 and causing problems
- Disallow favoriting if user has 10 favorites
- Implement teleport radius setting
Version: 0.2.3
Date: 2025-01-20
Changes:
- Remove ability to use mod's interface on space platforms, removed fave bar when on space platforms
- Implemented a possible fix to incompatibility with EditorExtensions mod
- Updated REAMDE to better explain what the mod does and does not do
Version: 0.2.2
Date: 2025-01-18
Fixes:
- Fix control.on_player_created
- Fix cache.lua:166: attempt to index local 'surf' (a nil value) - I could not recreate, but I
- added safeguards just in case
Version: 0.2.1
Date: 2025-01-19
Fixes:
- Fixed bug where right-click on an empty fave_bar cell was not being handled properly
Version: 0.2.0
Date: 2025-01-18
Changes:
- Where to begin?
- Added Favorites to the mix
- If you don't want to use favorites, you have the ability to turn them off in the mod settings
- Removed mod settings that weren't currently being used. I may bring some back
- Addressed some multiplayer concerns. I am sure there are more and will focus on them for next release
TODO:
- multiplayer, multiplayer, multiplayer.
- code refactoring
- locale
Version: 0.1.2
Date: 2024-12-27
Changes:
- Added the concept of favorites to the mod
- There is now a favorites bar at the top to hold up to 10 favorite locations per surface
- Those locations correspond to ctrl-# activated hotkey
- Click on the heart to open/close the favorites bar
- To change location of the hotkey, right-click on the favorite and use the arrows to move it
- Yes, in this mod, right-clicking is often your friend :)
- To move or delete a location, use the stock editor.
- When a location is edited or deleted from the stock editor, those changes are reflected in the favorites
- Fixed bug when trying to update position on tag update from stock editor
TODO:
- Edit favorite should allow edit of favorite, icon and delete. (move?)
- On teleport, remain in chart view (toggle) ** more research needed - side effects
- Raise events for Modified, Added, and Deleted to mod events
- Guis should handle ESC key hits properly
Version: 0.1.1
Date: 2024-11-17
Changes:
- (fixed) Test for collision conditions other than "tags only". Shouldn't be able to
- literally teleport into things anymore.
- Update README.md and info.json
- Added settings back into the mix. The player can now control the following parameters:
- Default tag icon, Default tag text, Snap scale, Teleport radius
- Add Teleport Collision Radius setting for upcoming feature changes
Todo:
- Hot buttons for favorites 0-9 in top gui. Switchable by settings
- Ctrl + # for favorites
- Editor for favorites
Version: 0.1.0
Date: 2024-10-27
Changes:
- NOT TESTED OUTSIDE OF NAUVIS!!!!!
- ported code to work with 2.0
- add in teleport functionality to the quick map code
- redo some styling
- fixed bug affecting how icons were being retrieved (typo: elemets -> elements)
Todo:
- TODO make this unlockable by technology - make as an option?
- TODO test with multiplayer
- TODO bug currently allows teleporting into a structure (high wire)
- did changing snap fix this?
- TODO restyle interface
- TODO Add in functionality to have hotkey teleports 0-9?
- with ability to list and edit those hotkeys
- TODO Make dialog react to enter key?
- TODO enable the settings!
- TODO more code re-org