Pymod edition of a SeaBlock style game
Large total conversion mods.
Map generation and terrain modification.
New Ores and resources as well as machines.
Furnaces, assembling machines, production chains.
Struggling noob here, I need wood to make automation science packs but have no way of producing it. Anyone know what I've done wrong?
Collect driftwood, and don't use your starting wood up until you have a stable supply. This is one of a few softlocks currently in the game, but I have a fix for the next version.