Mods introducing new content into the game.
Version: 2.0.3 Date: 2023-9-15 Changes: - Fixed that molten salt and therefore powerplants were all locked behind logi science due to salt mining not being avalible - Moved saline to salt evap to evaporation tech - Added thumbnail. credit: Burr on discord Cadavaric arum: - Removed botanical nursury from recipe - Reduced steel plate requirement from 60 to 5 - added pipes(4), iron plates(5), and soil(20) as ingredients
Version: 2.0.2 Date: 2023-9-4 Changes: - Removed free kerogen - Fixed that resource autoplace was disabled on all ores from testing - Reactive landfill painting adjustments
Version: 2.0.1 Date: 2023-9-3 Changes: - Many adjustements to the early game to make getting started easier
Version: 2.0.0 Date: 2023-3-28 Changes: - Completely reworked pyblock for py 2.0. new map gen and ore gen methods based on updated mods - Now requires pyalternativeenergy
Version: 0.2.2 Date: 2020-01-08 Changes: - Moved niobium from guar from phytomining mk02 to phytomining mk01. - Signifigantly reduce output of niobium from tar quenching as its not used a lot before phytomining is available. - Readded burner soil extractor to nursery. - Unlocked all composting recipes at start so that items can be composted as they are unlocked without needing to have the composter mk01.
Version: 0.2.1 Date: 2020-12-15 Changes: - Fix crashed cuased by an incorrect count of total unqiue resource deposits.
Version: 0.2.0 Date: 2020-12-14 Changes: - Added an extra steam connection to the soil extractor mk00. it now has one on each side.
Version: 0.1.9 Date: 2020-12-13 Changes: - Reduced costs and copper usage in early game. - Changed early mines to use assembly machine 1 instead of autofactory. - Increased seaweed mk00 module slots from 5 to 10. its equal to the mk01 now but locked to the water only seaweed recipe. - Reduced energy usage of atomizer mk00 and crude ddc. - Added handcrafting recipe to make seaweed into a single bit of raw coal to add extra protection against game deadlock.
Version: 0.1.8 Date: 2020-12-06 Changes: - fixed crash caused by setting crashed ship force from player 1 when player 1 doesnt exist on a headless server at start for factorio v1.1.
Version: 0.1.7 Date: 2020-12-06 Changes: - fixed crash caused by setting crashed ship force from player 1 when player 1 doesnt exist on a headless server at start.
Version: 0.1.6 Date: 2020-11-24 Changes: - Reactived stone to tar recipe for pyblock. - Updated to factorio 1.1.
Version: 0.1.5 Date: 2020-9-12 Changes: - massively rebalanced uranium chain as it needed far to many resources and entities at the needed scale for py. - Added productivity to most uranium ore from seawater chain.
Version: 0.1.4 Date: 2020-09-4 Changes: - Fixed error with image name not matching the file. - Adjusted uranium ore chain to use fewer machines.
Version: 0.1.3 Date: 2020-09-4 Changes: - Added processing chain to get uranium ore from sea water. - moved ree processing stuff to ree tech. no long have them unlocked before they are needed. - Fixed issues with 1.0 start not giving landfill like it should.
Version: 0.1.2 Date: 2020-07-21 Changes: - Tweaked oil and tar patches to have higher values to work better with infinite fluids. - Added WPU-mk0 icon to fit with rest of pyblocks icons. Thank you pyanodon.
Version: 0.1.1 Date: 2020-07-19 Changes: - Adjustements to slowwood forestry to make it slightly energy positive. - Reduced cost of starter fish farm and slaughterhouses to make getting copper from fish a bit easier to start.
Version: 0.1.0 Date: 2020-07-17 Changes: - Updated to factorio version 0.18+. - Updated to include pyalienlife. - Added new icons for starting machine. icons made by pyanodon. - Added more shipwrecks to spawn in new chunks. - Overhauled game start with new pyal stuff. - Removed several outdated recipes due to changes in pymods.
Version: 0.0.14 Changes: - Updated code to new pyfusion building levels
Version: 0.0.12 Changes: - Updated to v.17 - Added steam power requirements to most starter buildings - Added method to get ree without needing a mine - Added method for moly ore that doesnt require a mine - Added pypetroleumhandling as a requirement
Version: 0.0.10 Changes: - Added recipe to get titanium ore from rich dust - Corrected error not properly adjusted ingrediants on automated screener
Version: 0.0.9 Changes: - Updated migration file to update tech changes
Version: 0.0.8 Changes: - Moved several recipes around in the tech tree - Fixed localization on techs - Fixed bottleneck created by ground bore needing lube needing ores from ground bore to get lube or a very long path to basic oil processing - Add missing check for angels mods on a recipe
Version: 0.0.7 Changes: - Upped gas vent crafting speed to 10 same as sinkhole - Reduced automated screener ingredients to needing 5 steel plate and 20 iron plate - Fixed issue in control.lua with a local variable desyncing mutiplayer. i hope - Changed burner iron mine from needing drill heads as fuel to using standard fuel items - Added missing minable rocks from the rest of pymods
Version: 0.0.5 Changes: - Added pyRO as required mod - Added pyRO ore recipes to create ores from tar at game start for the first two science packs - Added several new building with recipes for early game and removed several old pymod buildings from start/ added techs to unlock them - Added pyRO rocks to rarely spawn on the map
Version: 0.0.4 Changes: - Fixed that bio-reactor wasnt unlocked with the recipe it was needed for
Version: 0.0.3 Changes: - Removed pump from quenching tower recipe. - Adjusted sinkhole to have crafting speed of 10 to increase void speed - Added 1 extra sinkhole to inventory on spawn
Version: 0.0.2 Changes: - Added a small 3x3 island to spawn player on to hopefully stop the player from instatly dying in some starts - Changed game spawn to modify defualt nauvis surface instead of generating a new one
Version: 0.0.1 Changes: - Moved several building and recipes to being unlocked on game start - Changed tar to iron and copper to output more ore per cycle - Changed tar to borax and niobium to output more ore per cycle - Reduced landfill cost from 20 stone to 5 - Added recipe to wash stone from soil - Created early concreate tech to give access to basic concreate in the red science only period to allow crafting of more quenching towers