PyBlock


Pymod edition of a Sea Block style game

Content
1 year, 3 months ago
0.16 - 1.1
3.93K

Changelog

Version: 2.0.3
Date: 2023-9-15
  Changes:
    - Fixed that molten salt and therefore powerplants were all locked behind logi science due to salt mining not being avalible
    - Moved saline to salt evap to evaporation tech
    - Added thumbnail. credit: Burr on discord
  Cadavaric arum:
      - Removed botanical nursury from recipe
      - Reduced steel plate requirement from 60 to 5
      - added pipes(4), iron plates(5), and soil(20) as ingredients
Version: 2.0.2
Date: 2023-9-4
  Changes:
    - Removed free kerogen
    - Fixed that resource autoplace was disabled on all ores from testing
    - Reactive landfill painting adjustments
Version: 2.0.1
Date: 2023-9-3
  Changes:
    - Many adjustements to the early game to make getting started easier
Version: 2.0.0
Date: 2023-3-28
  Changes:
    - Completely reworked pyblock for py 2.0. new map gen and ore gen methods based on updated mods
    - Now requires pyalternativeenergy
Version: 0.2.2
Date: 2020-01-08
  Changes:
    - Moved niobium from guar from phytomining mk02 to phytomining mk01.
    - Signifigantly reduce output of niobium from tar quenching as its not used a lot before phytomining is available.
    - Readded burner soil extractor to nursery.
    - Unlocked all composting recipes at start so that items can be composted as they are unlocked without needing to have the composter mk01.
Version: 0.2.1
Date: 2020-12-15
  Changes:
    - Fix crashed cuased by an incorrect count of total unqiue resource deposits.
Version: 0.2.0
Date: 2020-12-14
  Changes:
    - Added an extra steam connection to the soil extractor mk00. it now has one on each side.
Version: 0.1.9
Date: 2020-12-13
  Changes:
    - Reduced costs and copper usage in early game.
    - Changed early mines to use assembly machine 1 instead of autofactory.
    - Increased seaweed mk00 module slots from 5 to 10. its equal to the mk01 now but locked to the water only seaweed recipe.
    - Reduced energy usage of atomizer mk00 and crude ddc.
    - Added handcrafting recipe to make seaweed into a single bit of raw coal to add extra protection against game deadlock.
Version: 0.1.8
Date: 2020-12-06
  Changes:
    - fixed crash caused by setting crashed ship force from player 1 when player 1 doesnt exist on a headless server at start for factorio v1.1.
Version: 0.1.7
Date: 2020-12-06
  Changes:
    - fixed crash caused by setting crashed ship force from player 1 when player 1 doesnt exist on a headless server at start.
Version: 0.1.6
Date: 2020-11-24
  Changes:
    - Reactived stone to tar recipe for pyblock.
    - Updated to factorio 1.1.
Version: 0.1.5
Date: 2020-9-12
  Changes:
    - massively rebalanced uranium chain as it needed far to many resources and entities at the needed scale for py.
    - Added productivity to most uranium ore from seawater chain.
Version: 0.1.4
Date: 2020-09-4
  Changes:
    - Fixed error with image name not matching the file.
    - Adjusted uranium ore chain to use fewer machines.
Version: 0.1.3
Date: 2020-09-4
  Changes:
    - Added processing chain to get uranium ore from sea water.
    - moved ree processing stuff to ree tech. no long have them unlocked before they are needed.
    - Fixed issues with 1.0 start not giving landfill like it should.
Version: 0.1.2
Date: 2020-07-21
  Changes:
    - Tweaked oil and tar patches to have higher values to work better with infinite fluids.
    - Added WPU-mk0 icon to fit with rest of pyblocks icons. Thank you pyanodon.
Version: 0.1.1
Date: 2020-07-19
  Changes:
    - Adjustements to slowwood forestry to make it slightly energy positive.
    - Reduced cost of starter fish farm and slaughterhouses to make getting copper from fish a bit easier to start.
Version: 0.1.0
Date: 2020-07-17
  Changes:
    - Updated to factorio version 0.18+.
    - Updated to include pyalienlife.
    - Added new icons for starting machine. icons made by pyanodon.
    - Added more shipwrecks to spawn in new chunks.
    - Overhauled game start with new pyal stuff.
    - Removed several outdated recipes due to changes in pymods.
Version: 0.0.14
  Changes:
    - Updated code to new pyfusion building levels
Version: 0.0.12
  Changes:
    - Updated to v.17
    - Added steam power requirements to most starter buildings
    - Added method to get ree without needing a mine
    - Added method for moly ore that doesnt require a mine
    - Added pypetroleumhandling as a requirement
Version: 0.0.10
  Changes:
    - Added recipe to get titanium ore from rich dust
    - Corrected error not properly adjusted ingrediants on automated screener
Version: 0.0.9
  Changes:
    - Updated migration file to update tech changes
Version: 0.0.8
  Changes:
    - Moved several recipes around in the tech tree
    - Fixed localization on techs
    - Fixed bottleneck created by ground bore needing lube needing ores from ground bore to get lube or a very long path to basic oil processing
    - Add missing check for angels mods on a recipe
Version: 0.0.7
  Changes:
    - Upped gas vent crafting speed to 10 same as sinkhole
    - Reduced automated screener ingredients to needing 5 steel plate and 20 iron plate
    - Fixed issue in control.lua with a local variable desyncing mutiplayer. i hope
    - Changed burner iron mine from needing drill heads as fuel to using standard fuel items
    - Added missing minable rocks from the rest of pymods
Version: 0.0.5
  Changes:
    - Added pyRO as required mod
    - Added pyRO ore recipes to create ores from tar at game start for the first two science packs
    - Added several new building with recipes for early game and removed several old pymod buildings from start/ added techs to unlock them
    - Added pyRO rocks to rarely spawn on the map
Version: 0.0.4
  Changes:
    - Fixed that bio-reactor wasnt unlocked with the recipe it was needed for
Version: 0.0.3
  Changes:
    - Removed pump from quenching tower recipe.
    - Adjusted sinkhole to have crafting speed of 10 to increase void speed
    - Added 1 extra sinkhole to inventory on spawn
Version: 0.0.2
  Changes:
    - Added a small 3x3 island to spawn player on to hopefully stop the player from instatly dying in some starts
    - Changed game spawn to modify defualt nauvis surface instead of generating a new one
Version: 0.0.1
  Changes:
    - Moved several building and recipes to being unlocked on game start
    - Changed tar to iron and copper to output more ore per cycle
    - Changed tar to borax and niobium to output more ore per cycle
    - Reduced landfill cost from 20 stone to 5
    - Added recipe to wash stone from soil
    - Created early concreate tech to give access to basic concreate in the red science only period to allow crafting of more quenching towers