PyBlock


Pymod edition of a SeaBlock style game

Overhaul
9 days ago
0.16 - 2.0
6.05K
Environment Mining Manufacturing

b [not an issue] Is this a skill issue or balance is completely broken since 2.0?

1 year, 1 month ago

I remember pre-2.0 pyblock being surprisingly reasonable in terms of difficulty. It used to be tough, but fair.

Now I can't get past the early game because just to start automating belt production I need an ungodly number of fawage farms (we're talking hundreds of them to build 1 belt per second) and that infrastructure itself requires so many belts that it stops making sense.

The iron situation is really tough but at least I see the light at the end of the tunnel. The copper situation is just borderline unmanageable: the soot route is extremely inefficient, everything else is blocked by building even more infrastructure that, you guessed it, requires more copper (for inserters).

I don't remember exactly what I did early game pre-2.0, but I don't remember it being anywhere this wild.

1 year, 1 month ago

Update: ultimately I just decided to roll a map that has a copper patch near the start. It provides enough resources to create the self-sustaining copper loop.

1 year, 21 days ago

I agree about the copper situation. Without finding a copper patch, I would have quit the game. Once the copper production runs (or rather trickles) smoothly, the game is fine again!
The next thing I am worrying about is the zinc and aluminium production. For now I only have the very inefficient soot recipe and it seems like it takes some investment to get to a better recipe. But I don´t know yet if this is really a problem.

a month ago

Support from colleagues. The situation with copper at the start of the game is simply terrible, it takes about 1000 for the average automation of continuous production of iron, copper and steel. But copper takes a terrifyingly long time to produce - so I collect the ashes from the entire microbase and sift. And still the production rate is 3-4 units in 20-30 minutes. I just left the game overnight 2 times to accumulate copper. At the same time, strapping all this stuff with conveyors will require a lot of copper - it took me 350 for my mini base.

a month ago

Balance is fine. Unless you're playing on a VERY old patch it should be much faster. pYBlock is a Block mod. It's not supposed to be fast, nor easy at the beginning. Belts too expensive? Then use less belts, walk around a bit. Still too expensive? AFK is an option.

I won't be revisiting this thread.

27 days ago

Yeah, it will become okay later, early game is just about leaving factorio running during nights/when you away to amass all needed resourses and then expand big for another afk session (Supposing you play as intended in ocean without islands, because with ore patches game become much easier and faster). What really is outrageous is Boiler steam production. It takes 2 boilers burning 3.7 MWt fuel per sec to run 1 Steam engine for 3.7 MWt electicity. It really is awfull, more than half of my base is dedicated to power plant. And when you hit proper power production with liquid salt, you suddenly go from 50% fuel to power efficiency to 1970% efficiency (for Biomass generator). Which honestly doesn't make sense. Why not make early power generation little bit easier? 100% efficiency would make big difference. But all fun locked behind 90-something researches. Don't know about some pro factorio players, but i'm would reach it probably by 200 hours in.

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