Total Productivity for belts, landfill & everything

by AivanF

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!

Tweaks
3 days ago
1.1 - 2.0
4.74K
Manufacturing

b [FIXED] v2.0.2 crash

16 days ago

I've tried loading the game with just this mod enabled with the default settings, and I get the following error message:

Failed to load mods: Productivity/lib.lua:137: {error = "Productivity/lib.lua:92: attempt to index field 'fusion-reactor' (a nil value)", recipe = {enabled = false, energy_required = 15, ingredients = {{amount = 5, name = "advanced-circuit", type = "item"}, {amount = 5, name = "electronic-circuit", type = "item"}}, name = "speed-module", results = {{amount = 1, name = "speed-module", type = "item"}}, type = "recipe"}}
stack traceback:
[C]: in function 'error'
Productivity/lib.lua:137: in function 'enable_total_productivity'
Productivity/data-final-fixes.lua:2: in main chunk

Would there be any way of fixing this as this mod is a dependency of the alien loot economy mod that I really enjoy using. Thanks :)

16 days ago

Hi, sorry for the error, yeah, I'll fix this soon. The 2.0 update changed a lot of technical details, now requiring separate testing with and without Space Age :(

16 days ago

Just published v2.0.3 that should fix the crash, have a try!

16 days ago

Looking good so far. Thanks very much for the rapid response and the fix!

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