Total Productivity for belts, landfill & everything

by AivanF

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!

Tweaks
a month ago
1.1 - 2.0
5.69K
Manufacturing
Owner:
AivanF
Source:
https://github.com/AivanF/factorio-Ai...
Homepage:
https://mods.factorio.com/mod/Productivity
License:
GNU LGPLv3
Created:
2 months ago
Latest Version:
2.0.5 (a month ago)
Factorio version:
1.1 - 2.0
Downloaded by:
5.69K users

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything!

By default, it's enabled for: logistic items (belts, inserters, storages, rails, robots, pipes), solar panels, accumulators, satellites, landfill, floor tiles, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules! See the startup settings.

It's especially helpful in case you use overhaul mods that add lots of tiers of belts and other stuff. Or for mods that place you on limited planets with restricted amounts of ores. In case you meet an incompatible mod, or find a recipe that doesn't receive productivity modules allowed while you believe it should (and vice-versa), let me know on Discussions on Factorio mod portal page or via Discord.

Speaking of game design: I believe that the belts and everything are intermediate products, details that shape the factory and Factorio experience. What's the final product then?.. Your fun experience! So, if you don't feel it fair and prefer to follow brutal vanilla-spirit approach of spending fixed amounts of resources, just ignore this mod. But if you'd like to be a provident, thoughtful engineer, here is an opportunity ! ;)