Total Productivity for belts, landfill & everything

by AivanF

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!

Tweaks
3 days ago
1.1 - 2.0
4.74K
Manufacturing

Changelog

Version: 2.0.5
Date: 2024-11-17
  Features:
    - Added productivity for radars as a separate setting.
Version: 2.0.4
Date: 2024-11-17
  Features:
    - Added productivity for rail supports and ramps from the Elevated Rails mod.
  Locales:
    - Added Russian language.
Version: 2.0.3
Date: 2024-11-07
  Bugfixes:
    - Fix crash with no Space Age on.
Version: 2.0.2
Date: 2024-11-07
  Features:
    - Added productivity to Space Age items like asteroid collectros, thruster, etc. Including fusion reactors, heating tower (enabled with the common setting for boilers, reactors and generators), agricultural tower (in the assembling machines settings), lightning collectors (in the electric poles setting).
    - Added productivity to repair packs.
Version: 2.0.1
Date: 2024-10-22
  Bugfixes:
    - Fixed heat pipes error.
Version: 2.0.0
Date: 2024-10-22
  Features:
    - Factorio 2.0 support!
    - Train stop and rail signals can also be productive now.
Version: 1.0.0
Date: 2024-10-19
  Changes:
    - Setting to enable productivity for landfill & floor tiles.
    - Added missing underground pipes and artillery wagons if related setting flags are on.
    - Fixed behaviour for some recipes.
Version: 1.0.0
Date: 2024-09-24
  Info:
    - Initial release by AivanF!