Total Productivity for belts, landfill & everything

by AivanF

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!

Tweaks
1 year, 15 days ago
1.1 - 2.0
11.0K
Manufacturing

g Thanks for the mod

1 year, 1 month ago

I included it as a necessary dependency in https://mods.factorio.com/mod/alien-module because 2.0.11 somehow changed the logic for productivity.
Thanks a lot!

1 year, 1 month ago

Thank you for the kind words! ^_^
I've also heard that Active Looter Chest is used together with your mod; though it's not fully stable with F2 yet.

1 year, 1 month ago

Hi, i noticed that total productivity does not work for assemblers, is that intended?

1 year, 1 month ago

Hi, nope, the intended behaviour is to allow enabling productivity on as many recipes as possible, including assembling machines. Let me check the issue...

1 year, 1 month ago

nevermind i didnt see the settings, it all works as intended!

1 year, 1 month ago

Good! My tests also showed no problems with proper settings configured.

Btw, I observed that productivity is missed for several new Space Age objects (orbit platform components), plan to add them soon.

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