Total Productivity for belts, landfill & everything

by AivanF

Would you like to be a diligent engineer who uses their resources efficiently? The mod allows to enable productivity modules for everything! By default, it's enabled for: logistic items (belts, inserters, chests, rails, robots, pipes), solar panels, accumulators, satellites, personal equipment, ammunition. Optionally for other buildings, vehicles, even modules!

Tweaks
3 days ago
1.1 - 2.0
4.74K
Manufacturing

g Thanks for the mod

27 days ago

I included it as a necessary dependency in https://mods.factorio.com/mod/alien-module because 2.0.11 somehow changed the logic for productivity.
Thanks a lot!

27 days ago

Thank you for the kind words! ^_^
I've also heard that Active Looter Chest is used together with your mod; though it's not fully stable with F2 yet.

25 days ago

Hi, i noticed that total productivity does not work for assemblers, is that intended?

25 days ago

Hi, nope, the intended behaviour is to allow enabling productivity on as many recipes as possible, including assembling machines. Let me check the issue...

19 days ago

nevermind i didnt see the settings, it all works as intended!

19 days ago

Good! My tests also showed no problems with proper settings configured.

Btw, I observed that productivity is missed for several new Space Age objects (orbit platform components), plan to add them soon.

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