Powered Floor Extended


Flooring that transmits power to adjacent objects

Content
1 year, 19 days ago
1.1
770
Logistic network Circuit network Power

b Can't be mined or deconstructed

11 months ago

Similar to the "can't pick up" issue, although luckily replacing it with different tiles and then picking those up works.

Mod list is basically K2+SE, with a few QoL extras. I've used blueprint sandbox, and in there it works. Out in the real world, if I place it down however, I can't pick it up via mining or mark it for deconstruction.

QoL extras:
FNEI
platforms
Unminable Bots
LTN + LTN manager + SE LTN bridge
Constructron Continued / project terraverse + Dynamic Robot Queues
Factorissimo 2 (notnotmelon) - actually forgot I had that in :-D

11 months ago

Hmmmm, I had this issue with SE a while back but had it fixed with version 0.0.7.
It's been a while since that happened though so I can't remember what the initial issue was.
I'm not really free to fix this until next week but if you feel up to up, create a new sandbox save, place the flooring and save, then slowly remove mods until you can mine it again and let me know. I get the feeling it's a combination of SE+K2 or the platforms.

11 months ago

Started a new game with just K2 + SE activated, in addition to powered floors and creative mod (I didn't want to use the sandbox because you don't have a character body there and I wasn't sure whether that influenced the result)

Placed powered floor and solar floor, couldn't pick up or mark either.
Then tested: * SE standalone -> no luck * K2 standalone -> works * Vanilla -> works

I also found the discord message related to last time the issue occurred:
https://discord.com/channels/419526714721566720/1114943520940236820/1114943520940236820
And the prototype property related to it
https://wiki.factorio.com/Prototype/Entity#protected_from_tile_building

My days are pretty full as well right now, but if I find time, I can look into the code myself. I guess you'll be faster than me though.

10 months ago
(updated 10 months ago)

Finally got around to looking into this and it seems that somehow the changes from 0.0.7 had been taken out so the fix I had put in place was no longer there.
Putting it back in and will upload the update shortly XD
Edit: Scratch the above, whilst the previous fix was missing, it also doesn't work. I think there's some changse perhaps in SE that are affecting it and there is likely another setting that needs to be marked.

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