Powered Floor Extended


Flooring that transmits power to adjacent objects

Content
11 hours ago
1.1 - 2.0
831
Logistic network Circuit network Power
Owner:
Almighty_Crumpet
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
1 year, 8 months ago
Latest Version:
0.0.12 (11 hours ago)
Factorio version:
1.1 - 2.0
Downloaded by:
831 users

WARNING: This mod is currently not UPS friendly and the larger amount of Tiles that are placed, the worse it will get. I would not recommend this for a megabase unless you have a high end CPU

Updated to work with 2.0 (WORKS WITH SPACE AGE BUT DOESN'T HAVE QUALITY CHANGES), also fixed an issue with Solar flooring making duplicate powered widgets causing issues with connectivity.
Recommended to remove existing Solar flooring and place down again after.

This mod adds the following
Flooring/Concrete:
- Powered Tiles
Provides power to entities built on-top of it
Connects to electric poles to share power network
- Powered Circuit Tiles
Same as Powered Tiles, but links Green and Red Circuits as well to electric poles
- Solar Powered Tiles
Provides power to entities built on-top of it
Generates electricity from sunlight
- Network Powered Tiles
Same as Powered Circuit Tiles
Expands logistic network per tile

Roboports (2x2):
- Network Node
Expands the logistics network to a medium area but has no construction area and doesn't house bots
- Construct Node
Expands the construction network by a large area but has no logistics area and doesn't house bots
- Bot Node
Has no logistics or construction area but houses bots

ToDo:
Add research to increase the power out of the solar flooring
Update Node graphics
Optimize the flooring to be UPS friendly and not use a hidden element for each tile

Incompatable:
Cannot deconstruct in SE but can be replaced

A continuation of the Powered Flooring mod first by Theanderblast and then continued by demongo1154.
The code is based on demongo1154's version.

Here is a blueprint book of the city blocks I use with this mod:
https://factorioblueprints.tech/blueprint/4827d513-6166-4736-a423-b3512419a878?selected=f8ef3697-492d-4cec-b4f1-e9f64ceabe63

Here is the city block layout but vanilla friendly, the requestor/provider stations have also been updated to use parameters and the stack calculation:
https://factorioblueprints.tech/api/string/de37c24d12ecd601c8a42f484237de210f96a687

If you want to use the code for the mod and add your own, please feel free to do so, I code for my day job and do not plan to religiously update this mod.