WARNING: This mod is currently not UPS friendly and the larger amount of Tiles that are placed, the worse it will get. I would not recommend this for a megabase unless you have a high end CPU
Updated to work with 2.1 (WORKS WITH SPACE AGE BUT DOESN'T HAVE QUALITY CHANGES)
Has some code changes that should make it run more efficiently and slightly more UPS friendly as such but still has a hidden entity per tile so bear that in mind.
There is a migration script with this release which will take care of existing floor tiles and should handle them when they get replaced. Existing tiles should still work in the same way, so there shouldn't be any need to actively replace them.
Outside of any immediate fixes, I think this will be the end of this mod from me. I will likely make a separate one that will have similar functions but be more UPS friendly but it will ultimately work very differently because of the limitations that Tiles have in the engine. Feel free to continue this mod or fork from it, code in the source control is provided and I have no objections from it being adjusted as such.
This mod adds the following
Flooring/Concrete:
- Powered Tiles
Provides power to entities built on-top of it
Connects to electric poles to share power network
- Powered Circuit Tiles
Same as Powered Tiles, but links Green and Red Circuits as well to electric poles
- Solar Powered Tiles
Provides power to entities built on-top of it
Generates electricity from sunlight
- Network Powered Tiles
Same as Powered Circuit Tiles
Expands logistic network per tile
Roboports (2x2):
- Network Node
Expands the logistics network to a medium area but has no construction area and doesn't house bots
- Construct Node
Expands the construction network by a large area but has no logistics area and doesn't house bots
- Bot Node
Has no logistics or construction area but houses bots
Incompatable:
Cannot deconstruct in SE but can be replaced
A continuation of the Powered Flooring mod first by Theanderblast and then continued by demongo1154.
The code is based on demongo1154's version.
At this point the code has been fully re-worked and I'm pretty sure only a few images remain from demongo1154's version.
Here is a blueprint book of the city blocks I use with this mod:
https://factorioblueprints.tech/blueprint/4827d513-6166-4736-a423-b3512419a878?selected=f8ef3697-492d-4cec-b4f1-e9f64ceabe63
Here is the city block layout but vanilla friendly, the requestor/provider stations have also been updated to use parameters and the stack calculation:
https://factorioblueprints.tech/api/string/de37c24d12ecd601c8a42f484237de210f96a687
If you want to use the code for the mod and add your own, please feel free to do so, I code for my day job and do not plan to religiously update this mod.
I have added the source code so if you have changes that fix things or make it better, please do fork a branch and submit a Pull Request. I will get the email and will approve and upload and credit.
Alternatively, feel free to upload your own mod with the changes.