Power Overload


Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.

Content
1 year, 9 months ago
1.1
3.32K
Power

g Mod Upgrade to 2.0

a month ago

Hi, just wondering if you are considering migrating this mod to the most up to date Factorio version of 2.0. As I work in an actual electric utility designing and managing construction of transmission and distribution circuits I am not going to lie, it is hard to consider starting the new 2.0 playthrough without this gameplay mechanic. Sounds dumb but I truly enjoy this mod. LOL

a month ago

Hey, thanks for the appreciation! Good to know that my less popular mods do have their fans :)

I do plan to update it to 2.0/SA at some point. Unfortunately I don’t see it happening in the next month or so, as I’ve got a lot of other mods that I’d rather do first.

a month ago

love this mod looking forward to when ya can update it :)

a month ago

No pressure or anything. Just fyi that I would love to see this for 2.0 too. Take your time. Great mod.

11 days ago

+1

8 days ago

Glad to hear it is in the plans. I keep seeing situations where using this mod would solve problems people have, so I'm also sad it isn't more popular. Too many people depend on The One True Grid that connects everything ever into one huge network. And as soon as anything goes wrong, people scream about it.

Send trains of water or steam to outposts and put generators there. Built multiple smaller solar fields. Build multiple nuclear reactors, not a megaplant. This mod just teaches you good practices. Almost everyone I talk to thinks I'm insane, but these solutions work, and don't rely on hoping a power line doesn't get cut or you might lose a large chunk of your base... Even the dreaded power death spiral is only an issue if you make it one! I'm not the crazy one, damnit!

I sincerely believe this should be part of the base game.

8 days ago

Agreed. I like "modularity" this mod forces on base building, like having independent energy grids for each "location" and central backbone. I wish there was more UI for visibility, like a list of all networks with stats for each, maybe it will be possible with new API

6 days ago

+3 (me and my friends)

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