Power Overload


Performant, semi-realistic power distribution overhaul. Power poles can explode if the total electrical consumption on the network is too high. Use transformers to separate networks so that subnetworks do not take more power than they can handle.

Content
1 year, 1 month ago
1.1
3.03K
Power

Changelog

Version: 1.4.8
Date: 25 February 2023
  Bugfixes:
    - Fixed shortcut not defaulting to enabled for other players in multiplayer
  Locale:
    - Added complete Ukrainian translations (thanks Met_en_Bouldry on Crowdin!)
Version: 1.4.7
Date: 12 January 2023
  Bugfixes:
    - Fixed shortcut toggling when another mod's shortcut is pressed
Version: 1.4.6
Date: 10 January 2023
  Features:
    - Added "Toggle automatic pole connections" shortcut (no behaviour changes until turned off)
    - Added support for 'Lighted Electric Poles +'
  Bugfixes:
    - Fixed crash on load with Space Exploration and Sosciencity together
Version: 1.4.5
Date: 25 December 2022
  Features:
    - Improved transformer spin-up times on very low consumption networks
    - Industrial Revolution 3 compatibility
Version: 1.4.4
Date: 11 December 2022
  Changes:
    - Added new fuse reflections corresponding to the new graphics
    - Improved compatibility with PyAE 1.1.4: Nexelit fuse moved to Electric Energy Distribution 3
    - Increased some default maximum consumptions (to apply to existing games, reset these values in mod settings to default)
      - Small fuse maximum consumption to 16MW (from 15MW)
      - Pyanodons: Small power pole maximum consumption to 30MW (from 20MW)
      - Pyanodons: Small fuse maximum consumption to 24MW (from 15MW)
Version: 1.4.3
Date: 22 November 2022
  Features:
    - Added text tips & tricks
    - Added support for poles from Advanced Substation, Omnienergy, FactorioExtended Plus, and Factorio Plus Plus
    - Added a maximum consumption to Addon power pole from Space Exploration
  Changes:
    - Improved big fuse icon
    - Poles connected to a fuse will no longer automatically connect to each other when the fuse is destroyed
    - Added items to some recipes when BZ Aluminum or Natural Gas mods are installed
    - Transformers take longer to increase transfer rate
  Bugfixes:
    - Fixed factories from "Factorissimo 2 - notnotmelon fork" not getting power inside
Version: 1.4.2
Date: 15 November 2022
  Changes:
    - Improved transformer and small/medium fuse icons
    - Reduced default maximum consumptions of Industrial Revolution 2 poles, and moved transformer unlock earlier
  Bugfixes:
    - Fixed Pyanodons compatibility
Version: 1.4.1
Date: 13 November 2022
  Features:
    - Added "Nothing" overload mode, for use temporarily when adding to an existing save so that the necessary adjustments can be made first
Version: 1.4.0
Date: 12 November 2022
  Features:
    - New graphics for fuses and transformer (thanks to busfinder4!)
    - Transformer connections are now saved in blueprints
    - Better handling of ghost wires/poles so blueprinted poles/fuses are not automatically disconnected from poles of different types
    - High energy interfaces can now be rotated
    - Industrial Revolution 2 support
    - Picker Dollies support
    - Improved compatibility with other overhaul mods
  Changes:
    - Removed fuse supply area
    - Reduced transformer wire reach from 8 to 5
    - Licence changed from LGPL to MIT
  Bugfixes:
    - Fixed Substation MK2 from Krastorio 2 not being available
    - Fixed crash when max consumption setting is invalid
    - Fixed max consumption settings being in the wrong order when there are more than 10 types of poles
Version: 1.3.1
Date: 5 September 2022
  Changes:
    - Changed high energy interface colour from red to blue
    - Increased performance of transformers by 25%
  Bugfixes:
    - Fixed transformers breaking when internal wires are disconnected
Version: 1.3.0
Date: 4 September 2022
  Features:
    - Added "Catch fire" mode, which sets overloaded poles on fire, damaging surrounding entities
  Compatability:
    - Added support for Py Alternative Energy
    - Increased default fuse maximum consumptions when playing with Krastorio2 to correspond to already-increased pole consumptions
  Bugfixes:
    - Fixed some poles missing their "Max. consumption" locale entry
Version: 1.2.6
Date: 12 August 2022
  Bugfixes:
    - Fixed crash when removing a transformer
    - Fixed some parts of transformers being left behind if destroyed by certain mod interactions
Version: 1.2.5
Date: 11 August 2022
  Changes:
    - Connecting networks can now immediately trigger pole explosions instead of waiting up to 5 seconds
    - Increased performance of transformers by 60%
    - Removed log spam
    - Removed duplicate info icons in mod settings
Version: 1.2.4
Date: 27 May 2022
  Compatability:
    - Fixed and tested compatability with AAI Industry and BZ Lead
Version: 1.2.3
Date: 25 May 2022
  Compatability:
    - Attempted to fix crash when loading with some mods
Version: 1.2.2
Date: 25 May 2022
  Compatability:
    - Added lead to huge pole, big fuse, and high energy interface recipes when BZ Lead is installed
  Bugfixes:
    - Fixed high energy interface being available to craft before it has been researched
Version: 1.2.1
Date: 20 May 2022
  Bugfixes:
    - Fixed transformer not being researchable
Version: 1.2.0
Date: 20 May 2022
  Features:
    - Fuses, which have a lower max consumption than the corresponding electric pole and are more likely to explode when overloaded
    - High energy interface for providing energy to (primarily modded) buildings with very high power requirements
    - Added transformer efficiency mechanic, set to 98% by default
    - Added setting to disable automatically disconnecting poles of different types when placed
    - Added support for modded poles from Space Exploration, Large Electric Pole, and Advanced Electric
    - Increased performance of electric poles by 400%
    - New thumbnail
  Changes:
    - Changed transformer buffer resizing to more closely follow demand/supply
  Bugfixes:
    - Fixed poles not exploding until after saving and loading for the first time
Version: 1.1.7
Date: 18 May 2022
  Bugfixes:
    - Fixed crash when a surface is deleted
Version: 1.1.6
Date: 4 May 2022
  Bugfixes:
    - Fixed transformers being lost when mined instead of returned to inventory
    - Fixed transformers not working with pipette tool 'Q'
  Locale:
    - Added complete Brazilian Portuguese translations (thanks Bruno Melo on Crowdin!)
Version: 1.1.5
Date: 21 March 2021
  Changes:
    - Increased default maximum consumptions when playing with Krastorio2 (you have to reset mod settings to default each time you load with/without K2)
  Bugfixes:
    - Fixed poles exploding when a pole on their network is placed next to a high-power network
    - Fixed crash when placing transformer on a newly added or renamed surface
Version: 1.1.4
Date: 18 February 2021
  Bugfixes:
    - Fixed crash when starting new game
Version: 1.1.3
Date: 17 February 2021
  Bugfixes:
    - Fixed incompatibility with Mining Drones
    - Fixed some poles never being checked for overload
    - Fixed crash in Factorio 1.1.25
Version: 1.1.2
Date: 12 February 2021
  Features:
    - Added support for modded poles from Bio Industries (more can be added upon request)
  Changes:
    - Transformers now have a red tint to distinguish them from power switches
    - "Very big electric pole" renamed to "Huge electric pole"
    - Lots of internal name changes
    - Transformers no longer show up in both "Consumption" and "Production" sides of electric network statistics
  Bugfixes:
    - Fixed mining a transformer or huge electric pole returns the wrong item to the player's inventory
    - Transformer internal buffer sizes now shrink dynamically (instead of just growing in previous versions)
Version: 1.1.1
Date: 8 February 2021
  Bugfixes:
    - Fixed crash on load
Version: 1.1.0
Date: 8 February 2021
  Features:
    - Added setting to customise power poles' maximum consumptions
    - Added support for modded poles from AAI Industry, Bob's Power, and Cargo Ships (more can be added upon request)
    - Added option to have overloading a power pole damage it instead of instantly destroying it 
  Changes:
    - Reverted electric pole names back to their vanilla names
    - Increased crafting time for "Very big electric pole" from 0.5 to 1.5 seconds
  Bugfixes:
    - Fixed crash when adding this mod to a save that it has been previously loaded with
    - Fixed "Big" and "Very big" power poles never exploding
Version: 1.0.0
Date: 4 February 2021
  Features:
    - Initial release
    - Tier 4 power poles with very long range and high maximum power but no supply area
    - Transformers which can separate electrical networks
    - All power poles have a maximum consumption, above which they may explode