Power Multiplier


Multiply power consumption of everything by configurable factors by energy type (electrical/burner/nutrients)

Tweaks
a month ago
2.0
307
Power

Changelog

Version: 1.2.2
Date: 06. 02. 2025
  Bugfixes:
    - Fixed crash when used without Space Age.
Version: 1.2.1
Date: 16. 12. 2024
  Features:
    - Added prototype field for blacklisting entities. (So that my other mod can easily blacklist entities.)
Version: 1.2.0
Date: 15. 12. 2024
  Features:
    - Added a setting to blacklist entity IDs so they aren't affected by the multiplier.
  Bugfixes:
    - Heat multipliers now affect pipes, belts, underground pipes/belts, splitters, and storage tanks.
    - For entities that don't need heating, this mod will no longer change their heating energy from zero to zero (to avoid spam in prototype change history).
Version: 1.1.0
Date: 04. 12. 2024
  Features:
    - Multipliers now affect roboports, robots, and roboport equipment. Robot range is not affected, because increased battery and faster recharge cancels out increased power consumption.
Version: 1.0.0
Date: 04. 12. 2024
  Features:
    - Initial release.