Power Armor MK3+


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.

Content
a month ago
0.14 - 2.1
228K
Combat Armor

g Mod crash after update

a month ago

Mod is crashing after recent experimental update. Something to do with fuel changes.

a month ago

Same here...

Failed to load mods: Error while loading item prototype "pamk3-inff" (item): ItemPrototype::fuel_category was removed. Please use ItemPrototype::fuel_categories.
Modifications: Power Armor MK3

a month ago

Same here, same error. Base mod version 2.1.20

a month ago

2.1 mod crash to be specific

Failed to load mods: Error while loading item prototype "pamk3-inff" (item): ItemPrototype::fuel_category was removed. Please use ItemPrototype::fuel_categories.
Modifications: Power Armor MK3

a month ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

a month ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

Youre a lifesaver

a month ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

GREAT! Thanx !

a month ago

Apologies, I'll get on that as soon as I can.

a month ago

+1

a month ago

Should be good to go, please let me know if there are any issues, works on my end at least.
Thanks to everyone for bringing this to my attention, and sorry for taking so long to update.

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