Power Armor MK3+


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.

Content
5 days ago
0.14 - 2.1
227K
Combat Armor

g Mod crash after update

10 days ago

Mod is crashing after recent experimental update. Something to do with fuel changes.

10 days ago

Same here...

Failed to load mods: Error while loading item prototype "pamk3-inff" (item): ItemPrototype::fuel_category was removed. Please use ItemPrototype::fuel_categories.
Modifications: Power Armor MK3

9 days ago

Same here, same error. Base mod version 2.1.20

9 days ago

2.1 mod crash to be specific

Failed to load mods: Error while loading item prototype "pamk3-inff" (item): ItemPrototype::fuel_category was removed. Please use ItemPrototype::fuel_categories.
Modifications: Power Armor MK3

9 days ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

8 days ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

Youre a lifesaver

7 days ago

Fix for this bug is going to line 64 at equipment.lua & replace it with this
fuel_categories = {"chemical"},
from
fuel_category = "chemical", -- Do not use this one

GREAT! Thanx !

7 days ago

Apologies, I'll get on that as soon as I can.

5 days ago

+1

5 days ago

Should be good to go, please let me know if there are any issues, works on my end at least.
Thanks to everyone for bringing this to my attention, and sorry for taking so long to update.

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