Power Armor MK3+


Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.

Content
4 months ago
0.14 - 2.0
208K
Combat Armor

a Difficulty increase

8 months ago
(updated 8 months ago)

Considering making the PAMK4 and SE significantly more expensive/endgame for Space Age. Requiring materials from other planets, being made in certain environments, in certain machines (Cryogenic Plant maybe?), etc.

If anyone has any thoughts on balancing and such, please do let me know here, on the forums or on the Github rep.

8 months ago

The last armor should def. be pushed behind some science a bit, it's way too powerful for it's recipe price. :)

The first one is ok-ish for me; I like thing's a bit OP. :)

8 months ago

The last armor should def. be pushed behind some science a bit, it's way too powerful for it's recipe price. :)

The first one is ok-ish for me; I like thing's a bit OP. :)

Edit: Cryogenic plant is a nice touch, maybe Electromagnetic plant for the first one?

8 months ago
(updated 8 months ago)

Yeah the MK3 Power Armor will probably not change too much, but the MK3 Shield, Shielded Singularity, and MK4 Power Armor will be tweaked upward in price, research, and/or crafting requirements like needing certain machines, etc. The main question I have for people is how far down the tech tree should each item be pushed, and how much it should cost, etc.

8 months ago

I wanted to try to avoid using any machines with productivity bonuses, or should I just do it? Rolling for rarity IS kind of a PITA. But then again that means it unlocks at the same-ish time as the Mech Armor, which would make it a bit redundant, even if it's cheaper, resource wise.

8 months ago

True, maybe just with resources from all the planets?

8 months ago

I've gone ahead with some initial changes, please let me know what you think.
Power Armor MK4 and Shielded Singularity are now end game, everything else I tried to balance properly, but everything is subject to change based on feedback.

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