Pollution is the Solution

by Mylon

Pollution kills biter nests. After spawning 60 biters via absorbing pollution, they die.

Tweaks
a month ago
0.18 - 2.0
3.38K
Enemies

g Very nice,

4 years ago
(updated 4 years ago)

I love the idea, this may be a great addon with some hard biter mods, how is compatibility with things like
Rampant (https://mods.factorio.com/mod/Rampant) ~ Armoured Biters (https://mods.factorio.com/mod/ArmouredBiters) ?
and / or Alien-Biomes (https://mods.factorio.com/mod/alien-biomes) ?

4 years ago

Compatibility should be a complete non-issue. The mod only operates on entity types, not specific entities.

If you look at my mod portfolio, many of them are designed with compatibility in mind and work well in a broad array of modpacks.

4 years ago

I LOVE and hate dangOreus ^_^

4 years ago

That is the highest form of praise. :D

4 years ago

Seems like a good way for "passive proactive defense" to get all the land once the fun of fighting biters has turned into a choregrind and a timesink.

How is it in early game? What's the balance like? Hard to put 60 spawns into perspective when most kills happens by turret off screen and I never counted the spawners. Will all spawners that touch my pollution cloud just die off quicker than I can claim the land in early game or will it only actually be noticable in late game?

4 years ago

60 spawns to kill probably means negligible impact. I let it run for hours on my save and I noticed a couple of spawner deaths after hours of letting it run. They show up in the kill tracker.

4 years ago
(updated 4 years ago)

Is the UPS impact noticeable?

4 years ago

This has negligible impact on UPS. This is nothing like Peppermint Mining

New response