hi, this suggestion/request is not exatly on the scope of this mod, but is somewhat similar:
what about, instead of totally removing the xenomass, biomass from krastorio 2 is used as a substitute?
this way there will be no items laying around, biomass will have more uses, the nature of the mod will still remain (use biter products to process pollution), and it will be still atumatable with the biomass producer from krastorio.
i'm asking you cause you are the latest to update the mod and it' looks like part of the changes in this fork is what it would need to happen for this to work, i've tried to look into modding to made the change myself, but i'm have quite a lot of issue