Planetary Fuels


Adds variants of Nuclear Fuel specific to some non-Nauvis planets.

Content
5 days ago
2.0
284
Manufacturing Power

Changelog

Version: 1.0.0
Date: 13. 5. 2025
  Major Features:
    - Initial release.
Version: 1.0.1
Date: 13. 5. 2025
  Bugfixes:
    - Necrotising Bacteria recipe should properly show up as a signal.
Version: 1.1.0
Date: 5. 11. 2025
  Features:
    - Added Fusion Fuel item and prerequisite for Aquilo.
    - "Fusion Tier" planetary fuels for planets other than Aquilo to come later.
Version: 1.1.1
Date: 13. 11. 2025
  Bugfixes:
    - Fixed Fusion Fuel and Magnetic Casing ordering and subgroups. They should be grouped properly now.
  Changes:
    - Added a startup setting for Fusion Fuel cost. Didn't seem right for it to not require at least Rocket Fuel if not Nuclear Fuel. Now you get to decide.
  Balancing:
    - Rebalanced Fusion Fuel recipe. Fluoroketone inputs and outputs have been reduced significantly, and Fluoroketone output is no longer subject to productivity.
    - Fusion Fuel was intended to follow the model of Quantum Processors, but previous implementation could be made fluid-positive. This was not intended.
Version: 1.1.2
Date: 16. 11. 2025
  Features:
    - Added Gamma Ray Fuel - a counterpart to Fusion fuel made with Nauvis resources. Five new Recipes, two new Technologies.
  Changes:
    - Disabled recycling for Necrotising Bacteria. It's supposed to be hard to get rid of.
  Graphics:
    - Slightly redid Fusion Fuel technology icon, to give it a little bloom. You're unlikely to notice.
    - Added recipe tint to Biomass Fuel and Necrotising Bacteria crafting recipes. You're also unlikely to notice.