Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Version: 1.0.7 Bugfix: - Fixed issue with PTs not getting battery charge to 100%. - Fixed issue with exoskeletons not working while PTs were in armor and Input was enabled. Current Bugs: - Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality. - If Jetpack mod is installed, jetpacking will have the same effect. - To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle. - Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion. - Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.6 Feature: - Added optional dependency for quality mod. Current Bugs: - Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality. - If Jetpack mod is installed, jetpacking will have the same effect. - To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle. - Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion. - Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.5 Bugfix: - Fixed crash caused by previous update when quality is not enabled. Current Bugs: - Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality. - If Jetpack mod is installed, jetpacking will have the same effect. - To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle. - Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion. - Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.4 Bugfix: - Fixed issue where Personal Transformer would be giving/consuming power while riding/viewing a space station. Current Bugs: - Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality. - To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle. - Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion. - Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.3 Bugfix: - Fixed issue where quality was not accounted for. Current Bugs: - Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality. - To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle. - Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion. - Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.2 Bugfix: - Fixed crash involving changes to how equipment energy sources are referenced. Note: - Quality is currently not taken into account with power transfer. - Higher quality Personal Transformers do not get increased gains.
Version: 1.0.1 Features: - Updated to Factorio version 2.0. - Works with Quality enabled. - Works with Elevated Rails enabled. - Works with Space Age enabled.
Version: 1.0.0 Features: - Added settings to allow for the configuration of the flow rate of each transformer. - Removed Beta tag from 'Allow Personal Transformer in non-armor Grids' setting. - Added ability to enable/disable the ability to use the shortcuts in most scenarios. Bugfix: - Fixed several crashes introduced in 0.1.18 despite the fact I swear I tested those scenarios - Fixed case where when a train was cloned it would leave duplicates of the invisible transformers lying around. - Fixed case where infinite energy could be created with both input and output on. Note: - Remove all transformers from grids upon updating. - Biggest performance hits are on having a large amount of other gear in your grid. If you can think of a way to improve this, please let me know.
Version: 0.1.18 Optimizations: - Refactored for performance. Got about a 30% improvement in my SE factory I was testing on. Features: - Personal Transformers now work in vehicle grids! - This includes trains. - Leaving the setting as is since vehicles can have a significant performance hit and it really needs more stress testing. (Beta) Note: - Biggest performance hits are on having a large amount of other gear in your grid. If you can think of a way to improve this, please let me know.
Version: 0.1.17 Features: - Added 'Set Tick Delay' setting for allowing control of how often the code runs updates. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.16 Bugfix: - Fixed issue of not properly deleting entities on surface change. - To manually remove existing entities run this command (WARNING: Will disable achievements): /c for _, surface in pairs(game.surfaces) do for _, ent in pairs (surface.find_entities_filtered({name={"personal-transformer-input-entity", "personal-transformer-output-entity", "personal-transformer-mk2-input-entity", "personal-transformer-mk2-output-entity", "personal-transformer-mk3-input-entity", "personal-transformer-mk3-output-entity"}})) do ent.destroy() end end Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.15 Bugfix: - Removed some incessant log statements. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.14 Bugfix: - SE: Fixed issue where having multiple Personal Transformers in your armor when on a space ship that changes surface would crash the game. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.13 Bugfix: - Fixed a crash occurring when deconstructing entities with robots. Might still happen if 'Allow Personal Transformer in non-armor grids' is enabled. Current Bugs: - SE: Crash when two or more Personal Transformers of the same type are in armor when transitioning to ship travel surface. - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.12 Bugfix: - SE: Fixed a crash occurring when switching to satellite view caused from the fix on spaceships. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.11 Bugfix: - SE: Fixed crash when launching a ship while standing on it while having a Personal Transformer in your currently equipped armor. Changes: - Added mod thumbnail.png Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.10 Features: - Added 'Allow Personal Transformer in non-armor grids' setting for allowing placement of Personal Transformer in non-armor grids. Changes: - Removed ability for Personal Transformers to be placed inside of vehicle grids. - Code for vehicles is still here, but the ability to put the item in them is removed unless setting is checked. - Left here for people to play around with if they desire. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.9 Bugfix: - Fixed weird instantiation crash on configuration change. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.8 Features: - Added logic for Personal Transformers to work inside vehicles. Changes: - Changed changelog.txt to appropriate format. Current Bugs: - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs. - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.7 Gui: - Added new images to the MK2 and MK3 versions of the equipment/technology. - Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks.
Version: 0.1.6 Gui: - Added input/output values for how much each Transformer can input/output. - Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks. Changes: - Added changelog.
Version: 0.1.5 Optimizations: - Random code cleanup.
Version: 0.0.4 Features: - Base upload.