Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Version: 1.0.12
Changes:
- Code cleanup
Current Bugs:
- Currently if moving within 3 power networks at the same time a memory leak occurs.
Version: 1.0.11
Updated:
- Now requires Factorio 2.0.22
Changes:
- Now hides the hidden entities from factoriopedia.
Bugfix:
- Fixed: Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If you still want stronger Personal Transformers, use the settings to configure them.
- Fixed issue with not charging higher quality equipment like batteries.
Current Bugs:
- Currently if moving within 3 power networks at the same time a memory leak occurs.
Version: 1.0.10
Updated:
- Added RU localization.
- Updated icon graphics to better match base game.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
- Currently if moving within 3 power networks at the same time the memory leak still occurs.
Special Thanks:
- Thanks to FelixRuin for providing RU localization and bringing the icon graphics inline with the base game.
Version: 1.0.9
Bugfix:
- Fixed issue with PT not charging/discharging while in remote view.
- Fixed issue with Compact Circuits and other compact surface mods.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
- Currently if moving within 3 power networks at the same time the memory leak still occurs.
Special Thanks:
- Thanks to Elec for finding and providing the fix for the Compact Circuits crash.
Version: 1.0.8
Bugfix:
- Fixed memory leak when standing within 3 or more power networks at the same time.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
- Currently if moving within 3 power networks at the same time the memory leak still occurs.
Special Thanks:
- Thanks to kaseyawolf2 for finding and fixing the multi-network memory leak.
Version: 1.0.7
Bugfix:
- Fixed issue with PTs not getting battery charge to 100%.
- Fixed issue with exoskeletons not working while PTs were in armor and Input was enabled.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.6
Feature:
- Added optional dependency for quality mod.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.5
Bugfix:
- Fixed crash caused by previous update when quality is not enabled.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- If Jetpack mod is installed, jetpacking will have the same effect.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.4
Bugfix:
- Fixed issue where Personal Transformer would be giving/consuming power while riding/viewing a space station.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.3
Bugfix:
- Fixed issue where quality was not accounted for.
Current Bugs:
- Putting on armor or placing a vehicle with Personal Transformers in them will upgrade all Personal Transformers to Legendary Quality.
- To revert to the actual quality, take out and replace the Personal Transformers in the armor/vehicle.
- Currently quality is not accounted for when counting equipment in grids. And I'm hoping for an update to the API as opposed to rewriting a large portion.
- Request for API update: https://forums.factorio.com/viewtopic.php?f=28&t=118603
Version: 1.0.2
Bugfix:
- Fixed crash involving changes to how equipment energy sources are referenced.
Note:
- Quality is currently not taken into account with power transfer.
- Higher quality Personal Transformers do not get increased gains.
Version: 1.0.1
Features:
- Updated to Factorio version 2.0.
- Works with Quality enabled.
- Works with Elevated Rails enabled.
- Works with Space Age enabled.
Version: 1.0.0
Features:
- Added settings to allow for the configuration of the flow rate of each transformer.
- Removed Beta tag from 'Allow Personal Transformer in non-armor Grids' setting.
- Added ability to enable/disable the ability to use the shortcuts in most scenarios.
Bugfix:
- Fixed several crashes introduced in 0.1.18 despite the fact I swear I tested those scenarios
- Fixed case where when a train was cloned it would leave duplicates of the invisible transformers lying around.
- Fixed case where infinite energy could be created with both input and output on.
Note:
- Remove all transformers from grids upon updating.
- Biggest performance hits are on having a large amount of other gear in your grid. If you can think of a way to improve this, please let me know.
Version: 0.1.18
Optimizations:
- Refactored for performance. Got about a 30% improvement in my SE factory I was testing on.
Features:
- Personal Transformers now work in vehicle grids!
- This includes trains.
- Leaving the setting as is since vehicles can have a significant performance hit and it really needs more stress testing. (Beta)
Note:
- Biggest performance hits are on having a large amount of other gear in your grid. If you can think of a way to improve this, please let me know.
Version: 0.1.17
Features:
- Added 'Set Tick Delay' setting for allowing control of how often the code runs updates.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.16
Bugfix:
- Fixed issue of not properly deleting entities on surface change.
- To manually remove existing entities run this command (WARNING: Will disable achievements): /c for _, surface in pairs(game.surfaces) do for _, ent in pairs (surface.find_entities_filtered({name={"personal-transformer-input-entity", "personal-transformer-output-entity", "personal-transformer-mk2-input-entity", "personal-transformer-mk2-output-entity", "personal-transformer-mk3-input-entity", "personal-transformer-mk3-output-entity"}})) do ent.destroy() end end
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.15
Bugfix:
- Removed some incessant log statements.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.14
Bugfix:
- SE: Fixed issue where having multiple Personal Transformers in your armor when on a space ship that changes surface would crash the game.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.13
Bugfix:
- Fixed a crash occurring when deconstructing entities with robots. Might still happen if 'Allow Personal Transformer in non-armor grids' is enabled.
Current Bugs:
- SE: Crash when two or more Personal Transformers of the same type are in armor when transitioning to ship travel surface.
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.12
Bugfix:
- SE: Fixed a crash occurring when switching to satellite view caused from the fix on spaceships.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.11
Bugfix:
- SE: Fixed crash when launching a ship while standing on it while having a Personal Transformer in your currently equipped armor.
Changes:
- Added mod thumbnail.png
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.10
Features:
- Added 'Allow Personal Transformer in non-armor grids' setting for allowing placement of Personal Transformer in non-armor grids.
Changes:
- Removed ability for Personal Transformers to be placed inside of vehicle grids.
- Code for vehicles is still here, but the ability to put the item in them is removed unless setting is checked.
- Left here for people to play around with if they desire.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.9
Bugfix:
- Fixed weird instantiation crash on configuration change.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.8
Features:
- Added logic for Personal Transformers to work inside vehicles.
Changes:
- Changed changelog.txt to appropriate format.
Current Bugs:
- Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
- Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why.
- Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.7
Gui:
- Added new images to the MK2 and MK3 versions of the equipment/technology.
- Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks.
Version: 0.1.6
Gui:
- Added input/output values for how much each Transformer can input/output.
- Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks.
Changes:
- Added changelog.
Version: 0.1.5
Optimizations:
- Random code cleanup.
Version: 0.0.4
Features:
- Base upload.