Personal Transformer2


Allows you to charge your power armor from the electric network, and vice versa.

Content
2 months ago
1.1
606
Armor Power

Changelog

Version: 0.1.12
  Bugfix:
    - SE: Fixed a crash occurring when switching to satellite view caused from the fix on spaceships.
  Current Bugs:
    - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
    - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. 
    - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.11
  Bugfix:
    - SE: Fixed crash when launching a ship while standing on it while having a Personal Transformer in your currently equipped armor.
  Changes:
    - Added mod thumbnail.png
  Current Bugs:
    - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
    - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. 
    - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.10
  Features:
    - Added 'Allow Personal Transformer in non-armor grids' setting for allowing placement of Personal Transformer in non-armor grids.
  Changes:
    - Removed ability for Personal Transformers to be placed inside of vehicle grids.
	- Code for vehicles is still here, but the ability to put the item in them is removed unless setting is checked.
	- Left here for people to play around with if they desire.
  Current Bugs:
    - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
    - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. 
    - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.9
  Bugfix:
    - Fixed weird instantiation crash on configuration change.
  Current Bugs:
    - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
    - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. 
    - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.8
  Features:
    - Added logic for Personal Transformers to work inside vehicles.
  Changes:
    - Changed changelog.txt to appropriate format.
  Current Bugs:
    - Vehicles do not drain energy properly. Vehicles can power the network but no drain from batteries currently occurs.
    - Transformers do NOT work if you put them in after other equipment in vehicle grids. No idea why. 
    - Despite these bugs I've released this so that people could at least attempt to use the functionality. If you've got a fix, please let me know!
Version: 0.1.7
  Gui:
    - Added new images to the MK2 and MK3 versions of the equipment/technology.
    - Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks.
Version: 0.1.6
  Gui:
    - Added input/output values for how much each Transformer can input/output.
    - Updated toggle button images to be better visual aids as to what they're referring to as opposed to question marks.
  Changes:
    - Added changelog.
Version: 0.1.5
  Optimizations:
    - Random code cleanup.
Version: 0.0.4
  Features:
    - Base upload.