Personal Tesla Defense Equipment


A configurable tesla version of the personal laser defense equipment

Content
7 months ago
2.0
2.12K
Factorio: Space Age Icon Space Age Mod
Combat Armor Cheats

b Wrong damage/speed bonus [Fixed]

7 months ago

It seems to inherit it's damage and shooting speed bonus from the personal laser defense, which means it is buffed from laser research instead of from electric damage research like the tesla turret.

Also just as a suggestion, it's kinda OP as hell right now. If you change it to inherit from electric damage upgrades instead of laser upgrades then that will drop it's fire rate from 4.8/s to 1.5/s but I would honestly drop is further to 0.5/s to match the normal tesla turret. Further it does 120 damage base, which is 12x higher than the PLD with double the range and with the chain jump. I have set damage to 0.1, upped the shot cost to 400kj, and range down to 20 and it still feels like a straight upgrade to the lasers.

7 months ago

Thanks for trying the mod and taking the time to discuss :)

I'll look into the research buffs soon.

Regarding the suggestions, it is very OP out of the box. I tried to give a few decent knobs to turn to dial it in to many users preferences. I'll look into adding the shot cooldown as another.

I do think it should generally be quite a bit stronger than the PLD, especially since they nerfed it in 2.0.

Although I've included options for when to unlock, my personal use is for a very late game equipment that can still hand out punishment to high evolution biters (or modded super biters).

Thanks again for the input.

7 months ago

I corrected the ammo_category and added a setting to configure the cooldown between shots. I did not test the research buffs, but looking at the code it was an obvious oversight.

I don't really want to nerf the damage output beyond what the modifier setting allows. Hopefully the cooldown will help it feel more reasonable for your play.

7 months ago
(updated 7 months ago)

Tried it out both before and after the update. The first round was blowing up large groups of endgame nests in an instant, fairly amusing. After the update it's still melting the nests, just nowhere near as immediate. Looking at the damage, it's on par with the Tesla Turrets, which do 4x the damage of Tesla Ammo. Looking at lasers, the Laser Turret does 2x the damage of the Personal Laser Defense. So I would recommend setting the Personal Tesla Defense to either 1x or 2x the damage of the ammo, preferably 1x since it doesn't consume ammo and you can stack them.

The construction cost also feels far too cheap, only requiring basic Nauvis metals. I would recommend at least requiring Holmium products, probably also Processing Units and Plastic Bars to put it on par with the ammo, gun, and turret.

7 months ago

Changing the tech requirement will change the recipe. Set it to "tesla-weapons" to require Fulgora resources (same recipe as the tesla gun).

I could look into creating a custom ammo type/category to further tune damage. This would probably also necessitate a separate damage buff tech since I do not want to modify existing. I might look into how the tesla turret damage is calculated as I pulled in the beam and ammo types from it and the damage amounts came with them.

A simpler change might be to pull the beam from the tesla gun instead of the turret (as a config option?).

The mod is supposed to be OP out of the box (listed with 'cheats' tag), but I am interested in making it viable for more play styles through setting options. It is not possible to satisfy every use case with default settings, so most users will need to tune it to their liking. Watch for an update sometime today that will give at least one more knob to turn.

7 months ago

1.6.0 adds the ability to configure beam type between that of the tesla turret and the tesla gun.

7 months ago

1.7.0 adds a custom beam type allowing full control over the weapon properties. You will almost certainly be able to tune it to your play style now.

7 months ago

I have not palyed with the much. Just testing it out with no tech requirments for a little before I moved it back to be locked behind Fulgora and reloaded.
But it looks like a lot of fun and thanks so much for all the ways that it can be configured so I can play aound and make it be powerful but not too overpowered.

7 months ago

I really hope you enjoy it. I had lots of fun making it :)

4 months ago

Speaking of balance - why is the Personal Tesla Defence Equipment limited to just 50MW of throughput? Doesn't that make it recharge its internal batteries slower? Base Laser Defence Equipment is over 200MW.

3 months ago

@Malidictus, I will look at that this next week. I have been away from this code long enough I do not recall the details of the recharge rate/draw.

3 months ago

After looking at the code again, the energy values that are modified are the energy consumption and the buffer capacity, both of which are measured in kJ. Might be some interplay with the way the engine uses those values? Since I was letting players modify the energy consumption, the code will just keep the buffer capacity proportional to the PLD default (4.4 buffer to 1 consumption ratio). Everything else energy-wise is deep copied from the PLD equipment, with the exception of any beam type specific energy values since it uses tesla instead of laser. Where are you seeing the 50 and 200 MW values? The tesla beam may have a different value that is being used. If you can point me to what part of the game reports the MW value I can investigate further.

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