Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters. Compatible to a growing number of overhaul mods like Pyanodon's and Space Age.

Tweaks
6 days ago
1.1 - 2.0
1.42K
Combat Enemies

b [fixed] Compatibility with Space Extension

2 months ago
(updated 2 months ago)

Hi,
I'm having a crash on init with https://mods.factorio.com/mod/SpaceModFeorasFork
It uses shield generators as a victory condition, and I also suspect the laser defense will trip it up later.

Error:
Failed to load mods: __Pacifist__/functions/recipes.lua:188: Didn't handle ingredient energy-shield-mk2-equipment(item) of recipe protection-field
stack traceback:
    [C]: in function 'assert'
    __Pacifist__/functions/recipes.lua:188: in function '_process_ingredients'
    __Pacifist__/functions/recipes.lua:200: in function 'process'
    __Pacifist__/functions/pacifist.lua:25: in function 'process'
    __Pacifist__/data-final-fixes.lua:5: in main chunk
2 months ago

Hi, thanks for the report. Could you try this:
- disable space extension
- restart and go into pacifist startup Mod settings
- unchecked the box "Remove shields" and enable Space Extension again

If it's only the shields, that should do the trick. I'll check later and try to fix the issue more permanently

2 months ago

Hi and thanks for the reply. I tried it, got the following error:

Failed to load mods: __Pacifist__/functions/recipes.lua:188: Didn't handle ingredient laser-turret(item) of recipe laser-cannon
stack traceback:
    [C]: in function 'assert'
    __Pacifist__/functions/recipes.lua:188: in function '_process_ingredients'
    __Pacifist__/functions/recipes.lua:200: in function 'process'
    __Pacifist__/functions/pacifist.lua:25: in function 'process'
    __Pacifist__/data-final-fixes.lua:5: in main chunk
7 days ago

Sorry for the late reply, this will be fixed in version 2.2.24

6 days ago

Awesome! Thank you

New response