Pacifist

by derpumu

This mod removes military tech, weapons, and ammo for an undistracted playthrough without biters.

Tweaks
16 days ago
1.1
381
Combat Enemies Cheats

Changelog

Version: 0.4.11
Date: 2024-04-21
  Changes:
    - Remove units only if they are spawned by unit-spawners. (https://github.com/Derpumu/Pacifist/issues/61)
    - Toxic_biters, and Explosive_biters are no longer incompatible (even though they all get removed by Pacifist)
  Bugfixes:
    - Fix crash when loading with Transport Drones. (https://github.com/Derpumu/Pacifist/issues/66)
Version: 0.4.10
Date: 2024-04-17
  Changes:
    - Refactored handling of mod compatibilities.
    - Hide dummy artillery wagon from deconstruction planner. [anyoneeb]
Version: 0.4.9
Date: 2024-04-15
  Changes:
    - Hide remnants, corpses, etc. so they don't show up in RTF icon selection. [anyoneeb]
Version: 0.4.8
Date: 2024-04-07
  Features:
    - Added option to turn off pollution emission. [anyoneeb]
Version: 0.4.7
Date: 2024-04-06
  Features:
    - Units, spawners, and turrets are removed by default to remove them from signals and rich text. [anyoneeb]
  Changes:
    - Marked incompatible: Toxic_biters, Explosive_biters
    - SeaBlock: Unlocking of repair pack recipe moved to dedicated technology. (https://github.com/Derpumu/Pacifist/issues/63)
    - Made compatible: ScienceCostTweakerM. (https://github.com/Derpumu/Pacifist/issues/64)
Version: 0.4.6
Date: 2024-03-29
  Minor Features:
    - Renamed references to "kills" (e.g. victory screen) to "losses". [anyoneeb]
  Changes:
    - Made blueprint-shotgun mod compatible.
Version: 0.4.5
Date: 2024-03-29
  Features:
    - Added option to remove the tank. [anyoneeb] (https://github.com/Derpumu/Pacifist/issues/52)
  Minor Features:
    - Replaced gun and ammo slot icons with X or tool slot icons. [anyoneeb] (https://github.com/Derpumu/Pacifist/issues/51)
    - Replaced descriptions and tooltips mentioning "guns" and "ammo" with "tools" and "tool charges". [anyoneeb]
    - Renamed and changed icon for "enemies" item category. [anyoneeb]
  Bugfixes:
    - Fixed that the active defense dummy item was not hidden. [anyoneeb]
Version: 0.4.4
Date: 2024-03-09
  Bugfixes:
    - Fixed compatibility issue with toms-byproducts mod
Version: 0.4.3
Date: 2024-02-27
  Bugfixes:
    - Fixed error when mods had added light/heavy armor to other characters
    - Fixed crashes when loading with Exotic industries v5.x (tech tree processing bug)
Version: 0.4.2
Date: 2023-12-18
  Minor Features:
    - Power Armor Mk3: Adapted name and description of Heavy utility vest technology
Version: 0.4.1
Date: 2023-12-08
  Bugfixes:
    - Fixed Companion Drones mod incompatibility (companion equipment no longer removed).
Version: 0.4.0
Date: 2023-12-08
  Features:
    - Exotic Industries is now compatible and tested.
  Changes:
    - Marked incompatible: 30 new Science Packs (MoreSciencePacks)
  Info:
    - Should be compatible to most mods that are not other major overhauls and do not introduce special guns.
      Expect overhaul mods and other more complex mods to break unless explicitly listed as optional dependency.
      Please report any problem in the mod portal.
  Locale:
    - English locale provided.
Version: 0.3.2
Date: 2023-12-07
  Changes:
    - Optionally remove light and heavy armor. (https://github.com/Derpumu/Pacifist/issues/29)
  Bugfixes:
    - Fix that military technologies would not be replaces by their prerequisites in the tech tree.
      (https://github.com/Derpumu/Pacifist/issues/32)
    - Remove technologies that have no effects and no successors left. (https://github.com/Derpumu/Pacifist/issues/28)
Version: 0.3.1
Date: 2023-11-11
  Changes:
    - Krastorio 2: Adapted Bioprocessing technology (renamed to fertilizers).
Version: 0.3.0
Date: 2023-11-10
  Minor Features:
    - Krastorio 2: Removed obsolete biomass, bioprocessing, and related recipes
    - Krastorio 2: Forces peaceful mode (alternative fertilizer recipe) in Krastorio 2.
  Locale:
    - English locale provided.
  Info:
    - Should be compatible to most mods that are not major overhauls and do not introduce special guns.
      Expect overhaul mods and other more complex mods to break unless explicitly listed as optional dependency.
      Please report any problem in the mod portal.
Version: 0.2.0
Date: 2023-11-09
  Minor Features:
    - Removed the option to replace military science packs as the replacements were only used for
      reactor equipment and spidertron.
  Locale:
    - English locale provided.
  Info:
    - Should be compatible to most mods that are not major overhauls and do not introduce special guns.
      Expect overhaul mods and other more complex mods to break.
      Please report any problem in the mod portal.
Version: 0.1.11
Date: 2023-10-31
  Changes:
    - Made mods compatible: UltimateResearchQueue, Teleporters, stargate.
Version: 0.1.10
Date: 2023-10-30
  Changes:
    - Made mods compatible: 500BotStart, Krastorio2, pyanodon's.
Version: 0.1.9
Date: 2023-10-29
  Changes:
    - Made mods compatible: 248k.
Version: 0.1.8
Date: 2023-10-28
  Changes:
    - Made mods compatible: Aircraft, IntermodalContainers
Version: 0.1.7
Date: 2023-10-25
  Changes:
    - Made mods compatible: Smart_Inserters, Factorissimo2, angelsbioprocessing
Version: 0.1.6
Date: 2023-10-25
  Changes:
    - Made mods compatible: Nanobots - items, entities, and research are no longer removed.
  Bugfixes:
    - Existing technologies without effects that are not prerequisites to others are no longer
      removed by Pacifist
Version: 0.1.5
Date: 2023-10-23
  Modding:
    - Boiled down the mandatory but hidden dummy turrets, guns, etc. to a minimum
      to avoid compatibilities with other mods
  Bugfixes:
    - Removed "shoot targeting" tips and tricks that crashed due to missing gun and ammo
Version: 0.1.4
Date: 2023-10-23
  Changes:
    - Made mods compatible: Explosive Termites, grappling-gun, shield-projector -
      items, entities, and research are no longer removed.
  Bugfixes:
    - Fixed that removal of shield equipment would depend on the "remove walls" startup setting.
Version: 0.1.3
Date: 2023-10-22
  Changes:
    - Temporarily marked several mods as incompatible after bug reports and testing.
Version: 0.1.2
Date: 2023-10-07
  Changes:
    - Made compatible: AAI Industries, Dectorio, Editor Extensions.
    - Marked incompatible: Angel's Industries, Angel's Bio Processing, Bob's Enemies, Bob's Warfare.
Version: 0.1.1
Date: 2023-10-01
  Minor Features:
    - Added setting to replace military science packs with equipment science packs instead of removing them.
      Equipment science packs are locked behind personal batteries.
  Changes:
    - Added setting to control whether walls and gates shall be removed.
    - Added setting to control whether energy shield equipment shall be removed.
    - Iproved technology removal algorithm.
    - Disable pollution by default in map gen settings.
    - Change label and icon of "combat" icon group to "equipment".
Version: 0.1.0
Date: 2023-09-29
  Major Features:
    - Remove military items and entities and their recipes from the game
      (guns, ammo, turrets, walls, defense equipment, shields, combat robots).
    - Remove technologies that only provide military recipes and weapon bonuses.
    - Remove the military science pack and its requirement for remaining technologies
      (e.g. tank, spidertron, armors).
    - Disable enemies.
  Minor Features:
    - Remove gun slots from vehicles.
    - Remove main menu simulations that show weapons or biters.
    - Remove achievements related to combat or weapons.
  Locale:
    - English locale provided.
  Info:
    - No compatibility checks have been done for other mods.
      Things will likely break when you add this mod to an existing save.