Offshore P.U.M.P.S. and Ground Water


Powering options for offshore pumps? YES! Pumping water from the ground? YES! Higher tier offshore pumps? YES! Landfill destroys offshore pumps? YES! Get those pumpo action gizmos rollin'

Content
2 years ago
1.1
6.49K
Logistics

b Collision mask mismatch [FIXED]

3 years ago

76.046 Loading mod P-U-M-P-S 1.1.32 (data-updates.lua)
76.048 Error ModManager.cpp:1577: Failed to load mod "P-U-M-P-S": ...-M-P-S__/prototypes/override/bob-water-miner-updates.lua:21: attempt to index global 'bobmods' (a nil value)
stack traceback:
...-M-P-S__/prototypes/override/bob-water-miner-updates.lua:21: in main chunk
[C]: in function 'require'
P-U-M-P-S/data-updates.lua:6: in main chunk
76.054 Loading mod core 0.0.0 (data.lua)
76.356 Checksum for core: 2764427485
76.496 Error ModManager.cpp:1577: Error in assignID: recipe-category with name 'crafting' does not exist.

3 years ago
(updated 3 years ago)

My bad, i forgot to an if check for bob mining in that sheet, easy fix anyways, rolling it out now

EDIT: Just out of curiosity what mod is that you're using which adds steel gear wheels?

3 years ago

FIXED!

3 years ago

good q, here's a save https://litter.catbox.moe/8to38v.zip

3 years ago

can you confirm the fix?

3 years ago

533.912 Error ModManager.cpp:1577: Error while running setup for entity prototype "offshore-pump-1" (assembling-machine): next_upgrade target (offshore-pump-2-placeholder) must have the same collision mask.

3 years ago
(updated 3 years ago)

i've also found an incompatibility with krastorio, are other mods mentioned in the startup crash? i might have add to add it as hidden optional file to make PUMPS load after it

3 years ago

That's the whole error

3 years ago

yes but when you launch it on the mods to be disabled tickbox does appear anything else?

3 years ago

yup, kirazy must have forgot to pack the lowres sprite in the mod, good to know, i'll pass the message

3 years ago

https://imgur.com/a/FZRivy1 this also shows

3 years ago

yes that's what i wanted, i'll roll the update next couple of days

3 years ago

i cannot replicate the last issue, i might need your modlist if that persists on version 1.1.140
https://imgur.com/a/FZRivy1

3 years ago

I will reset the save with a set of mods, I think it will be easier this way. https://drive.google.com/file/d/1neRsxOJhMdqfa6QyWVl3m-HlJxW0u4kQ/view?usp=sharing

3 years ago

i could load the save no problems (all the mods in the save + PUMPS 1.1.40)

3 years ago

Crash causes the addition of this mod https://mods.factorio.com/mod/reskins-compatibility

3 years ago

Yes, a sprite is missing, i've already informed kirazy, that's is on his end

3 years ago

By the way, there is no ground water pumpjack technology in my build. And the possibility of its construction.

3 years ago
(updated 3 years ago)

If you use bobmining, the pumpjacks are unlocked from bob's water pumpjacks tech.
I'll check later on with your modlist if there's anything wrong anyways

3 years ago

Kirazy has fixed the crash with https://mods.factorio.com/mod/reskins-compatibility

3 years ago

Yes, I installed the update. Finally, you can distinguish composters by their color. However, the ground water pumpjack is invisible. FNEI shows them, but there are no references to technologies. https://drive.google.com/file/d/1uUuZj74TIoAYncJyAI4WMJD2jXfprmSf/view?usp=sharing And maybe there is a sense of an option to use the previous level of offshore pumps for the production of the next one? By analogy with the production chain of Bob's machines.

3 years ago
(updated 3 years ago)

There is one mod among the mod you're using, which disables bob's water miner techs, i'm looking for the culprit, shouldn't take too long

EDIT: i found it, i'll find a solution tomorrow

3 years ago

FIXED

3 years ago

Yes, now the technology has appeared. Thanks.

3 years ago

https://litter.catbox.moe/ii0j8l.json modlist
https://litter.catbox.moe/gzafnn.zip save

crashes on load w same error as before

3 years ago

I'll have a look in a few hours, probably some load order problem, easy fix

3 years ago
(updated 3 years ago)

Checking it now

3 years ago
(updated 3 years ago)

I managed to get it fixed, BUT, with your modpack a crash still occurs on load game caused by "Factory Inspector", i checked the script in conflict and the problem is not on my end (i've already reported it), also, i would avoid using that mod as it uses an "on_tick" approach which is extremely CPU intensive, and when i say extremely i really mean it

3 years ago

Bless you

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