A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Version: 0.0.40
Balancing:
- Payloads can now stack to 10, yield adjusted to compensate. Helium massively buffed, cobalt slightly
- Canisters now contain 2k fluid
Features:
- Rocket Modules given visual facelift
- Added Asteroid Mining as an option for late game iron/copper/stone
Version: 0.0.35
Balancing:
- LDS stack size doubled to 20
- Removed Power Cube recipe - now found in Strange Beacons (Will be added again as a late game recipe)
- Beacons buffed to 4 module slots, so they can compete with their weird cousins.
Features:
- Added Strange Beacons - You'll find these strange, self-powering beacons dotted around Nauvis. They boast an impressive range and the unique ability to accept productivity modules, but cannot be recovered.
Version: 0.0.34
Balancing:
- Utility and Production science now made in laser mill
- Very WIP Beacon changes (nothing is safe :D )
Features:
- Added Blast Furnaces - Quick, with base productivity but need tonnes of heat. Can do all smelter recipes + LDS
Version: 0.0.33
Balancing:
- ACTUALLY Added integrated circuits to robot recipes
Bugfixes:
- Fixed accidentally removing most menu sims lol
Version: 0.0.32
Balancing:
- Hovercraft now uses LDS instead of titanium
- Active logistic chests nerfed
- Tweaked some nanobot chips to use red cicruits (because you can't make blue yet)
- Rocket module recipe change
Features:
- Included Hovertweaks (buffing the hovercraft)
- Included AdvancedRocketProducts and AntiRocketCheese to support rocket gameplay
Version: 0.0.31
Bugfixes:
- Filtered oil is now crude oil again.
Version: 0.0.3
Features:
- Can now play up to Production and Utility science.
- Moved prototypes to earliest loading stage possible.
- Reduced tech tree clutter.
Balancing:
- Tweaked flying robot frame recipe.
Version: 0.0.22
Features:
- Added Sleeves for late game transport.
Version: 0.0.21
Features:
- Added cobalt processing for blue circuits. (subject to change)
Balancing:
- Canisters now contain 2.5k fluid.
- Canister payloads give more helium as a result.