A vanilla-ish overhaul focused on rocket industry. (WIP, playtest if u want)
Collections of mods with tweaks to make them work together.
Version: 0.0.40 Balancing: - Payloads can now stack to 10, yield adjusted to compensate. Helium massively buffed, cobalt slightly - Canisters now contain 2k fluid Features: - Rocket Modules given visual facelift - Added Asteroid Mining as an option for late game iron/copper/stone
Version: 0.0.35 Balancing: - LDS stack size doubled to 20 - Removed Power Cube recipe - now found in Strange Beacons (Will be added again as a late game recipe) - Beacons buffed to 4 module slots, so they can compete with their weird cousins. Features: - Added Strange Beacons - You'll find these strange, self-powering beacons dotted around Nauvis. They boast an impressive range and the unique ability to accept productivity modules, but cannot be recovered.
Version: 0.0.34 Balancing: - Utility and Production science now made in laser mill - Very WIP Beacon changes (nothing is safe :D ) Features: - Added Blast Furnaces - Quick, with base productivity but need tonnes of heat. Can do all smelter recipes + LDS
Version: 0.0.33 Balancing: - ACTUALLY Added integrated circuits to robot recipes Bugfixes: - Fixed accidentally removing most menu sims lol
Version: 0.0.32 Balancing: - Hovercraft now uses LDS instead of titanium - Active logistic chests nerfed - Tweaked some nanobot chips to use red cicruits (because you can't make blue yet) - Rocket module recipe change Features: - Included Hovertweaks (buffing the hovercraft) - Included AdvancedRocketProducts and AntiRocketCheese to support rocket gameplay
Version: 0.0.31 Bugfixes: - Filtered oil is now crude oil again.
Version: 0.0.3 Features: - Can now play up to Production and Utility science. - Moved prototypes to earliest loading stage possible. - Reduced tech tree clutter. Balancing: - Tweaked flying robot frame recipe.
Version: 0.0.22 Features: - Added Sleeves for late game transport.
Version: 0.0.21 Features: - Added cobalt processing for blue circuits. (subject to change) Balancing: - Canisters now contain 2.5k fluid. - Canister payloads give more helium as a result.