Nexus Extended Promethium Endgame (WIP)


Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is almost complete. An ending is already in the game. This mod will be continuously improved and fixed. The final version 1.0 will take some time, but will implement a lot of new mechanics. I ask for your understanding. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)

Content
a day ago
2.0
2.55K
Factorio: Space Age Icon Space Age Mod
Planets Mining Fluids Manufacturing

g Incompatibility with Galore series of mods

14 days ago

When trying to load the mod with Vanilla galore (and space age galore) it gives out the "Failed to load mods: Technology antimatter-containment-fields-generator: there is no lab that will accept all of the science packs this technology requires.". I've searched this thread, and its a "common" error, should be fixable. Since i've done a lot of runs with the galore series, i'll deactivate it to try this mod, it looks promissing!
Thank you for creating the mod, hope these incompatibilites get solved in the future.

11 days ago

I managed to fix it by adding:

-- omega-lab.lua (cerca da linha 180)

-- ... código omitido
},
energy_usage = "100MW",
--]]
inputs =
{
"automation-science-pack",
"logistic-science-pack",
"military-science-pack",
"chemical-science-pack",
"production-science-pack",
"utility-science-pack",
"space-science-pack",
"metallurgic-science-pack",
"agricultural-science-pack",
"electromagnetic-science-pack",
"cryogenic-science-pack",
"promethium-science-pack",
"antimatter-science-pack"
},
allowed_effects = {"speed", "productivity", "consumption", "pollution"},
-- ... código omitido
Pasted it on omega lab.lua inside prototypes/entity

5 days ago

I'll take a look at it. Thanks for the report.

a day ago

I think I've found the bug. It occurs with several different mods. I would like to release a patch today. However, since I don't have time to run all the different mods, I would be very grateful if you could let me know whether the bug has been fixed or not.

Thank you for your understanding.

And thank you for solving the problem. I always added the research for the lab via “data final fixes” so that all research from all mods is included.
For example, the problem only occurs when someone changes something in the Science Group.

The patch will be available in a few hours.

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