Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is almost complete. An ending is already in the game. This mod will be continuously improved and fixed. The final version 1.0 will take some time, but will implement a lot of new mechanics. I ask for your understanding. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)
Mods introducing new content into the game.
Version: 0.9.8 Date: 12.07.2025 Changes: - change research costs from the productivity research ( "rare element productivity", "high energetic photonen fluid productivity" ) Bugfixes: - fixed a typo in the code that made the recipe for the antimatter / exotic matter incorrect. - fixed a bug where it was not possible to empty fluid in the “nano fluid factory”.
Version: 0.9.7 Date: 21.06.2025 Changes: - change the Stone output from the "element-882-separate" recipe from 78 to 12. - Code improvement/compatibility structures of “Krastorio2-space-out” changed. ( Antimatter Reactor no longer works on Planet Nexus ) Bugfixes: - fix a incompatibility/bug with other science mods ( normally with all added science packs from other mods )
Version: 0.9.6 Date: 18.06.2025 Changes: - change the "Omega-lab" Speed from 0.5 to 2 ( its now the same as the Biolab ) Bugfixes: - fix a incompatibility with "atan-nuclear-science" ( omega lab now support nuclear-science )
Version: 0.9.5 Date: 16.06.2025 Adding: - adds its own laboratory for promethium and antimatter research. ( Biolab no longer go with this research ) - adds a new victory condition when reaching the Sol system. - adds a new Omega Module. ( very powerful, but expensive ) Changes: - the Space Location “oort-cloud and Sol” now have their own location on the star map and the Shattered Planet with the old Promethium is now back in the game. ( So that this mod can also be played with other mods // The original Promethium is not the same as from Nexus ) - Change the Solar Produktion to 0.1%. (starting energy for Fusion Generator) Compatibility: - add compatibility with the mod “Planet Paracelsin”. ( fix planet localization ) - remove surface conditions for "molten gold" and "molten platin". ( game break with other mods ) - Now compatible with "Krastorio2-spaced-out". - Now compatible with "Space-Age-Hardcore-Mode". ( distance from oort-cloud to Sol to high // Variable overload )
Version: 0.9.4 Date: 19.05.2025 Adding: - adds an improved version of the "photon enrichment chamber", which no longer produces a "critical photon cube" as a by-product. - adds story texts to the game to guide the player through the mod and give tips. (A story to the "base game" follows) Changes: - change the location from techs in the techtree--->"Photon stream thruster", "Fusion reactor MK2". Bugfixes: - fixes a bug in which the machine for producing antimatter research was only possible through antimatter research and a game progress brake was created here. the "nano-fluid-factory" is now unlocked with antimatter research. - removes the name migration of "sand" and "glass" to prevent other mods that add "sand" from being migrated as well.
Version: 0.9.3 Date: 16.05.2025 Adding: - adds an improved version of the "Fusion reactor" with a higher output and increased fuel efficiency. Changes: - change the name of "Glass" into "Tempered glass". - change the recipe from Glass ---> it now also needs tungsten plate and silica rich sand. - change the name of "Sand" into "Silica rich sand". Bugfixes: - fixed a bug where the fluid in the factoriopedia was in the wrong tab and fixed wrong subgroups. Locale: - updated german and english translations.
Version: 0.9.2 Date: 14.05.2025 Changes: - change the ratio of raw matter input ingredients x10. Bugfixes: - fixed a bug where the texture of the "Advanced Crusher" was not displayed correctly.