Nexus Extended Promethium Endgame (WIP)


Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is almost complete. An ending is already in the game. This mod will be continuously improved and fixed. The final version 1.0 will take some time, but will implement a lot of new mechanics. I ask for your understanding. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)

Content
a month ago
2.0
1.87K
Factorio: Space Age Icon Space Age Mod
Planets Mining Fluids Manufacturing

g Visual

2 months ago
(updated 2 months ago)

Having both this mod and Paracelsin places them in the exact same place on the start map so impossible to see, please consider moving the planets location

2 months ago

I'll have a look at it and move it to the next patch. The next one will be a bit bigger anyway. But it may take a while yet.

And thanks for the report.

2 months ago

Its now fixed in version 0.9.5

2 months ago

Huh. Don't know how this ended up happening, but I made this exact same report to the Planet Paracelsin author only 4 days ago, when I was experiencing this same issue sometime downloading both of the mods within the past week (on Paracelsin 1.2.2 and Nexus 0.9.7, said in that thread).

The issue still doesn't exist anymore, it was fixed on my end after Paracelsin went to 1.2.3 and Nexus was still 0.9.7, but after finally seeing this discussion just now I thought it was weird I still had this issue on 0.9.7 after seeing you say here it was fixed in 0.9.5, and just wanted to mention that I did send a report to the other author on this same issue even after you said it was fixed here. I never saw this thread and I was still experiencing this issue.

It's still fixed regardless in the latest versions now, but I just thought this was odd and wanted to tie these threads together. Currently there isn't any issues here anymore, but I thought this was odd and just wanted to tie the threads together.

Paracelsin was moved again even further away in 1.2.4, so I don't expect this to be a recurring issue, but like I said I just thought it was odd and want to at least be making a communication on both ends if you were both previously moving them unknowing that the other was moving theirs.

2 months ago

Thank you. Now it has been fixed from both sides. But as long as it works, it's fine. ( As they always say,,,,,Dont change the running system )

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