Nexus Extended Promethium Endgame (WIP)


Expands the Promethium Endgame and adds another planet with new production steps and ressources. savegame compatible. The content of the mod is almost complete. An ending is already in the game. This mod will be continuously improved and fixed. The final version 1.0 will take some time, but will implement a lot of new mechanics. I ask for your understanding. I am writing this mod in my spare time and therefore cannot work on it every day. I would be very happy about feedback :)

Content
a month ago
2.0
1.87K
Factorio: Space Age Icon Space Age Mod
Planets Mining Fluids Manufacturing

i integration

3 months ago

Hello,
i have not played with your mod at the moment, but i find it unfortunate if you want to cut out the old prometheum things
so far as i see in the Factoripedia you do a whole own research (Aside from the research pots)

how about this integration :

make the oort cloud and far reach to sol stand alone, probably if you have other systems (like Dedia or Nexuz) to have also the far reach for your warp-drive. ( i honestly would love to have more complicated drive sections of spaceships with different needs for some targets )

If you manage to to keep the shattered planet (maybe somelike nearer as in vanilla) or some other compareable location, you can use this as trigger (reach target, or get a prometheum ...) to open up your planet (looking into the alignment of prometheum to find the location)
some reducing of prometheum on routes or planets is ok (probably with an option set, so that other which still need this will have thier needs), but i don't see how the old prometheum will influence your (but maybe there is a mechanic i am not aware at the moment)
if you rename yours to pure-prometheum-crystal (like in the icon) you have effectively cut off from the old.

Probably a recipe to produce your crystal from prometheum chunk, with a very high cost (energy / time / ingedients), so you can tweak the influence.
Have the old prometheum spoiling to something to enforce you own way of producing

3 months ago

That's actually not a bad idea. Thanks for the feedback
This implementation could only take a little more time, because I program my mod in my spare time.
But I'll see how I could do it without making the research too easy in the end due to the increased productivity.

Greetings Karu_Kiruna

New response